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//
// TestScenario.h
// VisualFeedback
//
// Created by Nicole Lehrer on 5/16/12.
// Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "DashHeaders.h"
//#import "VisualFeedback.h"
#import "Transform.h"
#import "WaterScape.h"
#import "ScenarioDrawer.h"
@class VisualFeedback;
@class Texture2d;
@class TravelController;
@interface TestScenario : Transform {
VisualFeedback * gVisualFeedback;
WaterScape * gWaterScape;
Texture2d * waterTexture;
Texture2d * waterTextureUp;
DTime * timer;
DAnimateFloat * displacementAnimation;
float animation;
BOOL resetDisplacementAnimation;
TravelController * testControl;
ScenarioDrawer * scenarioDrawer;
}
+ (id) createWithName:(NSString *)aName parent:(Node *)aParent;
- (void) setVisualFeedback:(VisualFeedback *)f;
-(void) resetDisplacement;
@property(retain) VisualFeedback* gVisualFeedback;
@property(retain) WaterScape * gWaterScape;
@property(retain) TravelController * testControl;
@property(retain) DTime * timer;
@property(assign) float displacement;
@property(assign) BOOL resetDisplacementAnimation;
@property(retain) ScenarioDrawer * scenarioDrawer;
@end