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Copy pathPathController.m
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2020 lines (1404 loc) · 84.9 KB
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//
// Path.m
// VisualFeedback
//
// Created by Nicole Lehrer on 12/22/11.
// Copyright 2011 ASU. All rights reserved.
//
#import "PathController.h"
#import "TextureController.h"
@interface PathController (private)
-(void) loadTexturesIntoList;
-(void) setDefaultDrawingParameters;
-(void) setAdaptableParameters;
-(void) chooseTexture;
-(void) greenTexturePickerWithArray:(float)texNumber;
-(void) glQuadWithWidth:(int)imageWidth andHeight:(int)imageHeight AtIndex:(int)i;
-(void) generateRandomTexureIDs;
-(void) simulateTrajectoryValues;
@end
@implementation PathController
@synthesize group1Categories = _group1Categories;
@synthesize group2Categories = _group2Categories;
@synthesize group3Categories = _group3Categories;
@synthesize group4Categories = _group4Categories;
@synthesize group1Magnitudes = _group1Magnitudes;
@synthesize group2Magnitudes = _group2Magnitudes;
@synthesize group3Magnitudes = _group3Magnitudes;
@synthesize group4Magnitudes = _group4Magnitudes;
@synthesize scaleNegYValleyX = _scaleNegYValleyX;
@synthesize scaleNegYValleyY = _scaleNegYValleyY;
@synthesize heightToWidthRatio = _heightToWidthRatio;
@synthesize ampHeightFactor = _ampHeightFactor;
@synthesize g5glim1 = _g5glim1;
@synthesize g5glim2 = _g5glim2;
@synthesize timekeeper = _timekeeper;
@synthesize opacity;
@synthesize enableTallRocks;
@synthesize greenTextures = _greenTextures;
@synthesize yellowTextures = _yellowTextures;
@synthesize tallYellowTextures = _tallYellowTextures;
@synthesize tallRedTextures = _tallRedTextures;
@synthesize shallowYellowTextures = _shallowYellowTextures;
@synthesize shallowRedTextures = _shallowRedTextures;
@synthesize redTextures = _redTextures;
@synthesize textureIDList1;
@synthesize textureIDList2;
@synthesize textureIDList3;
@synthesize textureIDList4;
@synthesize posHorizDisplacement;
@synthesize posVertDisplacement_posHoriz;
@synthesize posVertDisplacement_negHoriz;
@synthesize negHorizDisplacement;
@synthesize negVertDisplacement_posHoriz;
@synthesize negVertDisplacement_negHoriz;
@synthesize posHorizCategory;
@synthesize posVertCategory_posHoriz;
@synthesize posVertCategory_negHoriz;
@synthesize negHorizCategory;
@synthesize negVertCategory_posHoriz;
@synthesize negVertCategory_negHoriz;
@synthesize posVertDisplacement;
@synthesize posVertCategory;
@synthesize negVertDisplacement;
@synthesize negVertCategory;
@synthesize horizDirectionAtNegVert;
@synthesize horizDirectionAtPosVert;
@synthesize scaleFactors;
@synthesize imageScalarX;
@synthesize imageScalarY;
//errorRocks
@synthesize pathZprimeSpread;
@synthesize pathSlope;
@synthesize zPrimeError;
@synthesize horizShift;
@synthesize horizErrorAmper;
@synthesize vertShift;
@synthesize scatterGain;
@synthesize scatterMag;
@synthesize totalRocks;
@synthesize errorDuration;
@synthesize rotateRocks;
@synthesize scaleZone1;
@synthesize scaleZone2;
@synthesize scaleZone3;
@synthesize scaleZone4;
@synthesize scaleZone5;
@synthesize scaleZone6;
@synthesize scaleZone7;
@synthesize scaleZone8;
@synthesize imageHeightRocks;
@synthesize imageWidthRocks;
@synthesize binNumber;
@synthesize filterType;
@synthesize targetDescriptor;
@synthesize transX;
@synthesize transY;
@synthesize transZ;
@synthesize rotX;
@synthesize rotY;
@synthesize rotZ;
@synthesize amplitude;
@synthesize errorAmp;
@synthesize errorAmp2;
@synthesize errorAmp3;
@synthesize errorAmp4;
@synthesize errorAmpFactor;
@synthesize errorAmpFactor2;
@synthesize errorAmpFactor3;
@synthesize errorAmpFactor4;
@synthesize errorAmpFactor5;
@synthesize errorAmpFactor6;
@synthesize testOpacityDepreciation;
@synthesize plotCenterX;
@synthesize plotCenterY;
@synthesize plotScaleX;
@synthesize plotScaleY;
@synthesize caseDefaultColor;
@synthesize scaleAdder1;
@synthesize scaleAdder2;
@synthesize scaleAdder3;
@synthesize scaleAdder4;
@synthesize scaleAdder5;
@synthesize scaleAdder6;
@synthesize scaleAdder7;
@synthesize scaleAdder8;
@synthesize scaleAdder9;
@synthesize mappingChange;
@synthesize mappingChangeAtBin;
@synthesize rocksScaleX = _rocksScaleX;
@synthesize rocksScaleY = _rocksScaleY;
@synthesize testHorizGroup1 = _testHorizGroup1;
@synthesize testHorizGroup2 = _testHorizGroup2;
@synthesize testHorizGroup3 = _testHorizGroup3;
@synthesize testHorizGroup4 = _testHorizGroup4;
@synthesize testVertGroup1 = _testVertGroup1;
@synthesize testVertGroup2 = _testVertGroup2;
@synthesize testVertGroup3 = _testVertGroup3;
@synthesize testVertGroup4 = _testVertGroup4;
- (id)init
{
self = [super init];
if (self != nil) {
self.enableTallRocks = YES;
self.binNumber = 20;
[self setUpDataArrays];
[self setAdaptableParameters];
[self loadTexturesIntoArrays];
[self generateRandomTexureIDs];
[self setDefaultDrawingParameters];
self.imageScalarX = 2;
self.imageScalarY = 2;
//temp for changingle slope
self.mappingChange = 160;
self.mappingChangeAtBin = 10;
self.scaleAdder6 = .5;
self.scaleAdder5 = .5;
self.scaleAdder4 = .1;
self.scaleAdder3 = .1;
self.rocksScaleX = 1000;
self.rocksScaleY = 1663.393;
self.timekeeper = [TimeController timekeeper];
}
return self;
}
-(void) loadTexturesIntoArrays
{
int numTexts = 6;
self.greenTextures = [[NSMutableArray alloc] initWithCapacity:numTexts];
self.redTextures = [[NSMutableArray alloc] initWithCapacity:numTexts];
self.yellowTextures = [[NSMutableArray alloc] initWithCapacity:numTexts];
self.tallYellowTextures = [[NSMutableArray alloc] initWithCapacity:numTexts];
self.tallRedTextures = [[NSMutableArray alloc] initWithCapacity:numTexts];
int numShallowYellows = 1;
self.shallowYellowTextures = [[NSMutableArray alloc] initWithCapacity:numShallowYellows];
int numShallowReds = 1;
self.shallowRedTextures = [[NSMutableArray alloc] initWithCapacity:numShallowReds];
NSString * texturesDirectoryPath = [[NSBundle bundleForClass:[self class]] resourcePath];
int i;
NSString* imageName;
NSString* imageFilePathName;
for (i = 0; i<numTexts; i++) {
imageName = [@"g" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/greens/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.greenTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"r" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/reds/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.redTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"y" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/yellows/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.yellowTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"ty" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/tallYellows/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.tallYellowTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"tr" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/tallReds/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.tallRedTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"sy" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/shallowYellows/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.shallowYellowTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
imageName = [@"sr" stringByAppendingFormat:@"%i", i];
imageFilePathName = [[@"/textures/level1/rocks/shallowReds/" stringByAppendingString:imageName] stringByAppendingString:@".png"];
[self.shallowRedTextures addObject:[[TextureController textureController] createTexture2dWithImage:[texturesDirectoryPath stringByAppendingPathComponent:imageFilePathName] target:GL_TEXTURE_2D]];
}
}
-(void) setUpDataArrays
{
self.posHorizDisplacement = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.negHorizDisplacement = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.posVertDisplacement = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.negVertDisplacement = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.posVertCategory = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.negVertCategory = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.horizDirectionAtPosVert = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.horizDirectionAtNegVert = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.posHorizCategory = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
self.negHorizCategory = [[NSMutableArray alloc] initWithCapacity:self.binNumber];
int i;
for( i = 0; i < self.binNumber; i++ )
{
[self.posHorizCategory addObject:[NSNumber numberWithFloat:0]];
[self.negHorizCategory addObject:[NSNumber numberWithFloat:0]];
[self.negHorizDisplacement addObject: [NSNumber numberWithFloat:0]];
[self.posHorizDisplacement addObject:[NSNumber numberWithFloat:0]];
[self.posVertDisplacement addObject: [NSNumber numberWithFloat:0]];
[self.negVertDisplacement addObject: [NSNumber numberWithFloat:0]];
[self.posVertCategory addObject: [NSNumber numberWithFloat:0]];
[self.negVertCategory addObject: [NSNumber numberWithFloat:0]];
[self.horizDirectionAtPosVert addObject: [NSNumber numberWithFloat:0]];
[self.horizDirectionAtNegVert addObject: [NSNumber numberWithFloat:0]];
}
}
-(void) generateRandomTexureIDs //picks a random value from 0 to numberOfTexturesPerColor, used to select each texture
{
int pathNumber = 4;
int numberOfTexturesPerColor = 6;
self.textureIDList1 = [[NSMutableArray alloc] init];
self.textureIDList2 = [[NSMutableArray alloc] init];
self.textureIDList3 = [[NSMutableArray alloc] init];
self.textureIDList4 = [[NSMutableArray alloc] init];
NSNumber* tempObject;
int i;
for( i = 0; i < 20*pathNumber; i++ )
{
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList1 addObject:tempObject];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList2 addObject:tempObject];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList3 addObject:tempObject];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList4 addObject:tempObject];
}
// NSLog(@"texture count is: %lu", [self.textureIDList2 count]);
}
-(void) setDefaultDrawingParameters
{
// self.pathZprimeSpread = 200.3505;
self.rotateRocks = -18.92523;
self.scaleZone1=1.535047;
self.scaleZone2=1.373239;
self.scaleZone3=1.324766;
self.scaleZone4=1.128505;
self.scaleZone5=0.9507042;
self.scaleZone6=0.75;
self.horizErrorAmper = 644.8598;
self.scatterMag = .00025;
}
-(void) setAdaptableParameters
{
self.pathSlope = 0.6;
int pathNumber = 8;
int i;
for( i = 0; i < self.binNumber*pathNumber; i++ ) {
scatter[i] = rand() % 800*(rand() % 2 ? 1 : -1);
}
}
-(void) mixTextures
{
// self.binNumber = 20;
int pathNumber = 8;
int i;
for( i = 0; i < self.binNumber*pathNumber; i++ ) {
scatter[i] = rand() % 800*(rand() % 2 ? 1 : -1);
}
int numberOfTexturesPerColor = 6;
NSNumber * tempObject;
for( i = 0; i < self.binNumber*pathNumber; i++ )
{
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList1 insertObject:tempObject atIndex:i];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList2 insertObject:tempObject atIndex:i];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList2 insertObject:tempObject atIndex:i];
tempObject = [NSNumber numberWithInt:rand() % numberOfTexturesPerColor];
[self.textureIDList3 insertObject:tempObject atIndex:i];
// NSLog(@"this is the texture ID %d", [[self.textureIDList objectAtIndex:i] intValue]);
}
}
-(void) glQuadWithWidth:(int)imageWidth andHeight:(int)imageHeight AtIndex:(int)i
{
float z = 0;
glBegin(GL_QUADS);
glTexCoord3f(0.0, 0.0, z);
glVertex3f(-imageWidth/2-i*pathZprimeSpread*pathSlope-horizShift, -imageHeight/2+i*pathZprimeSpread , 0.0);
glTexCoord3f(1.0, 0.0, z);
glVertex3f( imageWidth/2-i*pathZprimeSpread*pathSlope-horizShift, -imageHeight/2+i*pathZprimeSpread , 0.0);
glTexCoord3f(1.0, 1.0, z);
glVertex3f( imageWidth/2-i*pathZprimeSpread*pathSlope-horizShift, imageHeight/2+i*pathZprimeSpread ,0.0);
glTexCoord3f(0.0, 1.0, z);
glVertex3f(-imageWidth/2-i*pathZprimeSpread*pathSlope-horizShift, imageHeight/2+i*pathZprimeSpread , 0.0);
glEnd();
}
-(void) scaleDepreciationWithInitialHeight:(float)imageHeight1 withInitialWidth:(float)imageWidth1 andCounter:(int)i1 andGenSize:(float)scatterGain2
{
float factor;
if ( i1<=(binNumber-2)*1/6) {
factor = scaleZone1;
self.testOpacityDepreciation = 1;
}
else if (i1>(binNumber-2)*1/6 && i1<=(binNumber-2)*2/6) {
factor = self.scaleZone2;
self.testOpacityDepreciation = .8;
}
else if (i1>(binNumber-2)*2/6 && i1<=(binNumber-2)*3/6) {
factor = self.scaleZone3;
self.testOpacityDepreciation = .6;
}
else if (i1>(binNumber-2)*3/6 && i1<=(binNumber-2)*4/6) {
factor = self.scaleZone4;
self.testOpacityDepreciation = 4;
}
else if (i1>(binNumber-2)*4/6 && i1<=(binNumber-2)*5/6) {
factor = self.scaleZone5;
self.testOpacityDepreciation = .3;
}
else if (i1>(binNumber-2)*5/6 && i1<=(binNumber-2)*6/6) {
factor = self.scaleZone6;
self.testOpacityDepreciation = .2;
}
else if (i1>(binNumber-2)*5/6 && i1<=(binNumber-2)*6/6) {
factor = self.scaleZone6;
self.testOpacityDepreciation = .2;
}
else {
factor = self.scaleZone6;
self.testOpacityDepreciation = .2;
}
imageWidthRocks = self.rocksScaleX*(1+scatterGain2)*factor;
imageHeightRocks = self.rocksScaleY*(1+scatterGain2)*factor;
}
-(void) drawTexturesInPath
{
float scatterMagnitude = .25;
// float timer = [self.timekeeper time];
int textID;
float posHorizCat;
float posVertCat;
float negHoizCat;
float negVertCat;
self.scaleZone1=1.535047 + self.scaleAdder1;
self.scaleZone2=1.373239 + self.scaleAdder2;
self.scaleZone3=1.324766 + self.scaleAdder3;
self.scaleZone4=1.128505 + self.scaleAdder4;
self.scaleZone5=0.9507042 + self.scaleAdder5;
self.scaleZone6=0.75 + self.scaleAdder6;
glDisable( GL_DEPTH_TEST );
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_LIGHTING);
glColor4f(1, 1, 1, self.opacity);
glPushMatrix();
glTranslated(self.transX, self.transY, self.transZ);
glRotated(self.rotX, 1, 0, 0);
int i;
for (i = self.binNumber-1; i >= 0; i--) {
[self scaleDepreciationWithInitialHeight:imageHeightRocks withInitialWidth:imageWidthRocks andCounter:i andGenSize:(scatterGain-0.157277)];
horizShift = scatter[(int)i]*(scatterMagnitude);;
posHorizCat = [[self.posHorizCategory objectAtIndex:i] floatValue];
negHoizCat = [[self.negHorizCategory objectAtIndex:i] floatValue];
posVertCat = [[self.posVertCategory objectAtIndex:i] floatValue];
negVertCat = [[self.negVertCategory objectAtIndex:i] floatValue];
if (posHorizCat == 0 && posVertCat == 0 &&
negHoizCat == 0 && negVertCat == 0) {
glColor4f(1, 1, 1, self.opacity);
textID = [[self.textureIDList2 objectAtIndex:i*2] intValue];
[[self.greenTextures objectAtIndex:textID] bindTexture];
[self glQuadWithWidth:imageWidthRocks andHeight:imageHeightRocks AtIndex:i*2];
textID = [[self.textureIDList2 objectAtIndex:i*2+1] intValue];
[[self.greenTextures objectAtIndex:textID] bindTexture];
[self glQuadWithWidth:imageWidthRocks andHeight:imageHeightRocks AtIndex:i*2-1];
}
}
//place a green rock at the beginning and at the end to fix start/end
i = -2;
[self scaleDepreciationWithInitialHeight:imageHeightRocks withInitialWidth:imageWidthRocks andCounter:i andGenSize:-0.157277];
textID = [[self.textureIDList2 objectAtIndex:0] intValue];
[[self.greenTextures objectAtIndex:textID] bindTexture];
[self glQuadWithWidth:imageWidthRocks andHeight:imageHeightRocks AtIndex:i];
i = 39;
[self scaleDepreciationWithInitialHeight:imageHeightRocks withInitialWidth:imageWidthRocks andCounter:i andGenSize:-0.157277];
textID = [[self.textureIDList2 objectAtIndex:0] intValue];
[[self.greenTextures objectAtIndex:textID] bindTexture];
[self glQuadWithWidth:imageWidthRocks andHeight:imageHeightRocks AtIndex:i];
glPopMatrix();
}
-(void) drawRockPairAtIndex:(int)i
WithTextureArray:(NSArray*)textureArray
WithTextID1:(int) textID1
WithTextID2:(int) textID2
WithError:(float) errorMagnitude
WithErrorApmplifyer:(float) errorAmplifier
andScatter1:(float) scatterValue1
andScatter2:(float) scatterValue2
andHeightFactor:(float) heightFactor
andWidthFactor:(float) widthFactor
{
horizShift = -errorAmplifier*errorMagnitude*scatterValue1;
[[textureArray objectAtIndex:textID1] bindTexture];
[self glQuadWithWidth:imageWidthRocks*widthFactor andHeight:imageHeightRocks*heightFactor AtIndex:i*2];
horizShift = -errorAmplifier*errorMagnitude*scatterValue2;
[[textureArray objectAtIndex:textID2] bindTexture];
[self glQuadWithWidth:imageWidthRocks*widthFactor andHeight:imageHeightRocks*heightFactor AtIndex:i*2-1];
}
-(void) drawHorizontalErrorAtIndex:(int)i WithErrorCategory:(float) errorCategory andMagnitude:(float)errorMagnitude
{
int textID = [[textureIDList2 objectAtIndex:i] intValue];
int textID2 = [[textureIDList2 objectAtIndex:i + self.binNumber] intValue];
int textID3 = [[textureIDList2 objectAtIndex:i + self.binNumber*2] intValue];
int textID4 = [[textureIDList2 objectAtIndex:i + self.binNumber*3] intValue];
float scatterVal1 = scatter[(int)i + self.binNumber*0]*(scatterMag);
float scatterVal2 = scatter[(int)i + self.binNumber*1]*(scatterMag);
float scatterVal3 = scatter[(int)i + self.binNumber*2]*(scatterMag);
float scatterVal4 = scatter[(int)i + self.binNumber*3]*(scatterMag);
float scatterVal5 = scatter[(int)i + self.binNumber*4]*(scatterMag);
float scatterVal6 = scatter[(int)i + self.binNumber*5]*(scatterMag);
glColor4f(1, 1, 1, self.opacity);
if (errorCategory == 2) {
float boostScatter = 1;
//yellowband
[self drawRockPairAtIndex:i WithTextureArray:self.yellowTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter) andHeightFactor:.5 andWidthFactor:.5];
//redbands
[self drawRockPairAtIndex:i WithTextureArray:self.redTextures
WithTextID1:textID3
WithTextID2:textID4
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp2
andScatter1:(scatterVal3 + boostScatter)
andScatter2:(scatterVal4 + boostScatter) andHeightFactor:.5 andWidthFactor:.5];
[self drawRockPairAtIndex:i WithTextureArray:self.redTextures
WithTextID1:textID2
WithTextID2:textID
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp4
andScatter1:(scatterVal5 + boostScatter)
andScatter2:(scatterVal6 + boostScatter) andHeightFactor:.5 andWidthFactor:.5];
}
if (errorCategory == 1) {
float boostScatter = .75;
//so rocks don't appear in straight line
//when there is pure horizontal error and actual error value is too low, boost both the error and scatter
// if (posHorizMagnitudeCurr < .2) {
// posHorizMagnitudeCurr = .2;
// increasedScatter = 2.0;
// }
//yellowbands
[self drawRockPairAtIndex:i WithTextureArray:self.yellowTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter) andHeightFactor:.5 andWidthFactor:.5];
[self drawRockPairAtIndex:i WithTextureArray:self.yellowTextures
WithTextID1:textID3
WithTextID2:textID4
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp4
andScatter1:(scatterVal3 + boostScatter)
andScatter2:(scatterVal4 + boostScatter) andHeightFactor:.5 andWidthFactor:.5];
}
}
-(void) drawNegativeVerticalErrorAtIndex:(int)i WithErrorCategory:(float)errorCategory
andMagnitude:(float)errorMagnitude
withPositiveHorizontalCategory:(float)posHorizontalCategory
withPositiveHorizontalMagnitude:(float)posHorizontalMagnitude
withNegativeHorizontalCategory:(float)negHorizontalCategory
withNegativeHorizontalMagnitude:(float)negHorizontalMagnitude
andXValueAtMaximumNegativeY:(float)xValueAtMaximumNegativeY
{
int textID = [[textureIDList2 objectAtIndex:i] intValue];
int textID2 = [[textureIDList2 objectAtIndex:i + self.binNumber] intValue];
int textID3 = [[textureIDList2 objectAtIndex:i + self.binNumber*2] intValue];
int textID4 = [[textureIDList2 objectAtIndex:i + self.binNumber*3] intValue];
float scatterVal1 = scatter[(int)i + self.binNumber*0]*(scatterMag);
float scatterVal2 = scatter[(int)i + self.binNumber*1]*(scatterMag);
float scatterVal3 = scatter[(int)i + self.binNumber*2]*(scatterMag);
float scatterVal4 = scatter[(int)i + self.binNumber*3]*(scatterMag);
float scatterVal5 = scatter[(int)i + self.binNumber*4]*(scatterMag);
float scatterVal6 = scatter[(int)i + self.binNumber*5]*(scatterMag);
glColor4f(1, 1, 1, self.opacity);
float mixedErrorForY = 0;
BOOL drawPureRight = NO;
BOOL drawPureLeft = NO;
//the following determines on which side composite error occured
//because we receive the max error for vert and for horiz seperately, need to know how to draw summary
//if there is pos horiz error and vert error is on that side
if (posHorizontalCategory != 0 && xValueAtMaximumNegativeY>0){
mixedErrorForY = posHorizontalMagnitude;
}
//if there is neg horiz error and vert error is on that side
else if (negHorizontalCategory != 0 && xValueAtMaximumNegativeY<0){
mixedErrorForY = negHorizontalMagnitude;
}
//if there is no neg horiz error and vert error is on that side
else if (negHorizontalCategory == 0 && posHorizontalCategory == 0){
mixedErrorForY = scatterVal3*.75;
}
else if (negHorizontalCategory != 0 && xValueAtMaximumNegativeY>0){
//draw horiz error to the left
drawPureLeft = YES;
}
else if (posHorizontalCategory != 0 && xValueAtMaximumNegativeY<0) {
//draw horiz error to the Right
drawPureRight = YES;
}
if ( errorMagnitude == 2 || posHorizontalCategory == 2 || negHorizontalCategory == 2) {
float boostScatter = 1.0;
float errorRocksScalar = .5;
float heightFactor = .75;
glColor4f(1, 0, 0, .3*self.opacity);
//redband
[self drawRockPairAtIndex:i WithTextureArray:self.greenTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3*mixedErrorForY
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*heightFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.greenTextures
WithTextID1:textID3
WithTextID2:textID4
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp2*mixedErrorForY
andScatter1:(scatterVal3 + boostScatter)
andScatter2:(scatterVal4 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*heightFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.greenTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp4*mixedErrorForY
andScatter1:(scatterVal5 + boostScatter)
andScatter2:(scatterVal6 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*heightFactor];
}
else {
float boostScatter = 1.0;
float errorRocksScalar = .5;
float heightFactor = .75;
glColor4f(1,1,1, self.opacity);//255-215-0
if (i%5 == 0) {
[self drawRockPairAtIndex:i WithTextureArray:self.shallowYellowTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3*mixedErrorForY
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor*self.scaleNegYValleyX
andWidthFactor:errorRocksScalar*heightFactor*self.scaleNegYValleyY];
}
}
if (drawPureRight) {
[self drawHorizontalErrorAtIndex:i WithErrorCategory:posHorizontalCategory andMagnitude:posHorizontalMagnitude];
}
if (drawPureLeft) {
[self drawHorizontalErrorAtIndex:i WithErrorCategory:negHorizontalCategory andMagnitude:negHorizontalMagnitude];
}
}
-(void) drawPositiveVerticalErrorAtIndex:(int)i WithErrorCategory:(float)errorCategory
andMagnitude:(float)errorMagnitude
withPositiveHorizontalCategory:(float)posHorizontalCategory
withPositiveHorizontalMagnitude:(float)posHorizontalMagnitude
withNegativeHorizontalCategory:(float)negHorizontalCategory
withNegativeHorizontalMagnitude:(float)negHorizontalMagnitude
andXValueAtMaximumNegativeY:(float)xValueAtMaximumNegativeY
{
int textID = [[textureIDList2 objectAtIndex:i] intValue];
int textID2 = [[textureIDList2 objectAtIndex:i + self.binNumber] intValue];
int textID3 = [[textureIDList2 objectAtIndex:i + self.binNumber*2] intValue];
int textID4 = [[textureIDList2 objectAtIndex:i + self.binNumber*3] intValue];
float scatterVal1 = scatter[(int)i + self.binNumber*0]*(scatterMag);
float scatterVal2 = scatter[(int)i + self.binNumber*1]*(scatterMag);
float scatterVal3 = scatter[(int)i + self.binNumber*2]*(scatterMag);
float scatterVal4 = scatter[(int)i + self.binNumber*3]*(scatterMag);
float scatterVal5 = scatter[(int)i + self.binNumber*4]*(scatterMag);
float scatterVal6 = scatter[(int)i + self.binNumber*5]*(scatterMag);
glColor4f(1, 1, 1, self.opacity);
float mixedErrorY = 0;
BOOL drawPureRight = NO;
BOOL drawPureLeft = NO;
//the following determines on which side composite error occured
//because we receive the max error for vert and for horiz seperately, need to know how to draw summary
//if there is pos horiz error and vert error is on that side
if (posHorizontalCategory != 0 && xValueAtMaximumNegativeY>0){
mixedErrorY = posHorizontalMagnitude;
}
//if there is neg horiz error and vert error is on that side
else if (negHorizontalCategory != 0 && xValueAtMaximumNegativeY<0){
mixedErrorY = negHorizontalMagnitude;
}
//if there is no neg horiz error and vert error is on that side
else if (negHorizontalCategory == 0 && posHorizontalCategory == 0){
mixedErrorY = scatterVal3*.75;
}
else if (negHorizontalCategory != 0 && xValueAtMaximumNegativeY>0){
//draw horiz error to the left
drawPureLeft = YES;
}
else if (posHorizontalCategory != 0 && xValueAtMaximumNegativeY<0) {
//draw horiz error to the Right
drawPureRight = YES;
}
float errorRocksScalar = .5;
if ( errorMagnitude == 2 || posHorizontalCategory == 2 || negHorizontalCategory == 2) {
float boostScatter = 1.0;
float heightFactor = errorMagnitude*self.ampHeightFactor;
if (heightFactor < 1) {
heightFactor = 1;
}
float widthFactor = heightFactor/self.heightToWidthRatio;
glColor4f(1, 1, 1, self.opacity);
//redband
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3*mixedErrorY
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID3
WithTextID2:textID4
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp2*mixedErrorY
andScatter1:(scatterVal3 + boostScatter)
andScatter2:(scatterVal4 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp4*mixedErrorY
andScatter1:(scatterVal5 + boostScatter)
andScatter2:(scatterVal6 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
}
else {
float heightFactor = errorMagnitude+.2; //+.5; - test Aug15 demo
if (heightFactor < .7) {
heightFactor = .7;
}
float widthFactor = heightFactor/self.heightToWidthRatio;
float boostScatter = 0;
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp3*mixedErrorY
andScatter1:(scatterVal1 + boostScatter)
andScatter2:(scatterVal2 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID3
WithTextID2:textID4
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp2*mixedErrorY
andScatter1:(scatterVal3 + boostScatter)
andScatter2:(scatterVal4 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
[self drawRockPairAtIndex:i WithTextureArray:self.tallRedTextures
WithTextID1:textID
WithTextID2:textID2
WithError:errorMagnitude
WithErrorApmplifyer:self.errorAmp4*mixedErrorY
andScatter1:(scatterVal5 + boostScatter)
andScatter2:(scatterVal6 + boostScatter)
andHeightFactor:errorRocksScalar*heightFactor
andWidthFactor:errorRocksScalar*widthFactor];
}
if (drawPureRight) {
[self drawHorizontalErrorAtIndex:i WithErrorCategory:posHorizontalCategory andMagnitude:posHorizontalMagnitude];
}
if (drawPureLeft) {
[self drawHorizontalErrorAtIndex:i WithErrorCategory:negHorizontalCategory andMagnitude:negHorizontalMagnitude];
}
}
-(void) drawTexturesDisplacedFromPath
{
self.scaleZone1=1.535047 +.5 + self.errorAmpFactor+ scaleAdder1;
self.scaleZone2=1.373239 +.5 + self.errorAmpFactor2+ scaleAdder2;
self.scaleZone3=1.324766 +.5 + self.errorAmpFactor3+ scaleAdder3;
self.scaleZone4=1.240654 +.4 + self.errorAmpFactor4+ scaleAdder4;
self.scaleZone5=1.133803 +.4 + self.errorAmpFactor5+ scaleAdder5;
self.scaleZone6=1.030374 +.4 + self.errorAmpFactor6+ scaleAdder6;
self.scaleZone7=1.030374 +.3 + self.errorAmpFactor6+ scaleAdder6;
self.scaleZone8=1.030374 +.3 + self.errorAmpFactor6 + scaleAdder6;
int i;
float posHorizMagnitudeCurr;
float negHorizMagnitudeCurr;