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408 lines (381 loc) · 10.3 KB
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#include <iostream>
using namespace std;
// class B {
// protected:
// B() { cout << "B "; }
// ~B() { cout << "~B "; }
// };
// class C : public B {
// public:
// C() { cout << "C "; }
// ~C() { cout << "~C "; }
// };
// class D : private C {
// // C var;
// public:
// C var;
// D() { cout << "D " << endl; }
// ~D() { cout << "~D "; }
// };
// int main() {
// D d;
// return 0;
// }
// class B {
// protected:
// B() { cout << "B "; }
// ~B() { cout << "~B "; }
// };
// class C : public B {
// protected:
// public:
// int data=100;
// C() { cout << "C "; }
// ~C() { cout << "~C "; }
// };
// class D : private C {
// C var;
// public:
// D() { cout << "D " << endl; }
// ~D() { cout << "~D "; }
// void change_data();
// void print();
// };
// int main() {
// D d;
// d.change_data();
// d.print();
// return 0;
// }
// void D:: change_data()
// {
// data=100; //update the data of inherited C
// var.data=500; //ERROR: access not allowed
// }
// void D:: print()
// {
// cout<<endl<<data<<endl;
// cout<<var.data<<endl; //ERROR: access not allowed
// }
// class Vehicle {
// int wheels_count;
// protected:
// float max_speed;
// public:
// string manufacturer;
// Vehicle(int, float, string);
// void print(bool);
// friend void friend_fun1();
// };
// Vehicle::Vehicle(int wheels_count, float max_speed,
// string manufacturer):
// wheels_count(wheels_count),
// max_speed(max_speed),
// manufacturer(manufacturer){
// cout << "Vehicle constructor called\n";
// }
// void Vehicle::print(bool in_single_line) {
// if(in_single_line) {
// cout << wheels_count << " " << max_speed;
// cout << " " << manufacturer << endl;
// }
// else {
// cout << wheels_count << endl << max_speed;
// cout << endl << manufacturer << endl;
// }
// }
// class Automobile : public Vehicle{
// float engine_cc;
// protected:
// int gear_count;
// public:
// friend void friend_fun2();
// Automobile(int wheels_count, float max_speed,
// string manufacturer, float engine_cc,
// int gear_count):
// engine_cc(engine_cc),
// gear_count(gear_count),
// Vehicle(wheels_count, max_speed, manufacturer) {
// cout << "Automobile constructor called\n";
// }
// void print() {
// Vehicle::print(false);
// cout << engine_cc << endl << gear_count << endl;
// }
// };
// void friend_fun1() {
// cout << "friend_fun1 called\n";
// Automobile automobile(2, 100, "Honda", 125, 4);
// cout << automobile.wheels_count << endl;
// cout << automobile.max_speed << endl;
// cout << automobile.manufacturer << endl;
// // error: 'float Automobile::engine_cc' is private
// // cout << automobile.engine_cc << endl;
// // error: 'int Automobile::gear_count' is protected
// // cout << automobile.gear_count << endl;
// }
// void friend_fun2() {
// cout << "friend_fun2 called\n";
// Automobile automobile(2, 100, "Honda", 125, 4);
// // error: 'int Vehicle::wheels_count' is private
// // cout << automobile.wheels_count << endl;
// cout << automobile.max_speed << endl;
// cout << automobile.manufacturer << endl;
// cout << automobile.engine_cc << endl;
// cout << automobile.gear_count << endl;
// }
// int main() {
// friend_fun1();
// friend_fun2();
// return 0;
// }
// class Vehicle {
// int wheels_count;
// protected:
// float max_speed;
// public:
// string manufacturer;
// Vehicle(int, float, string);
// void vehicle_print();
// };
// Vehicle::Vehicle(int wheels_count, float max_speed,
// string manufacturer):
// wheels_count(wheels_count),
// max_speed(max_speed),
// manufacturer(manufacturer){
// cout << "Vehicle constructor called\n";
// }
// void Vehicle::vehicle_print() {
// cout << "Wheel Count: " << wheels_count << endl;
// cout << "Max Speed: " << max_speed << endl;
// cout << "Manufacturer: " << manufacturer << endl;
// }
// class Automobile : public Vehicle{
// float engine_cc;
// protected:
// int gear_count;
// public:
// Automobile(int wheels_count, float max_speed,
// string manufacturer, float engine_cc,
// int gear_count):
// engine_cc(engine_cc),
// gear_count(gear_count),
// Vehicle(wheels_count, max_speed, manufacturer) {
// cout << "Automobile constructor called\n";
// }
// void automobile_print() {
// // error: ‘int Vehicle::wheels_count’ is private
// // cout << "Wheel Count: " << wheels_count << endl;
// cout << "Max Speed: " << max_speed << endl;
// cout << "Manufacturer: " << manufacturer << endl;
// cout << "Engine Capacity: " << engine_cc << endl;
// cout << "Gear Count: " << gear_count << endl;
// }
// };
// int main() {
// Vehicle v(2, 100, "Honda");
// // cout << "Wheel Count: " << v.wheels_count << endl;
// // cout << "Max Speed: " << v.max_speed << endl;
// cout << "Manufacturer: " << v.manufacturer << endl;
// Automobile a(2, 100, "Honda", 125, 4);
// // cout << "Wheel Count: " << a.wheels_count << endl;
// // cout << "Max Speed: " << a.max_speed << endl;
// cout << "Manufacturer: " << a.manufacturer << endl;
// // cout << "Engine Capacity: " << a.engine_cc << endl;
// // cout << "Gear Count: " << a.gear_count << endl;
// return 0;
// }
// class Vehicle {
// int wheels_count;
// protected:
// float max_speed;
// public:
// string manufacturer;
// Vehicle(int, float, string);
// void print();
// void print(bool);
// };
// Vehicle::Vehicle(int wheels_count, float max_speed,
// string manufacturer):
// wheels_count(wheels_count),
// max_speed(max_speed),
// manufacturer(manufacturer){
// cout << "Vehicle constructor called\n";
// }
// void Vehicle::print() {
// cout << "Wheel Count: " << wheels_count << endl;
// cout << "Max Speed: " << max_speed << endl;
// cout << "Manufacturer: " << manufacturer << endl;
// }
// void Vehicle::print(bool in_single_line) {
// if(in_single_line) {
// cout << wheels_count << " " << max_speed;
// cout << " " << manufacturer << endl;
// }
// else {
// cout << wheels_count << endl << max_speed;
// cout << endl << manufacturer << endl;
// }
// }
// int main() {
// Vehicle vehicle(2, 100, "Honda");
// vehicle.print();
// vehicle.print(true);
// vehicle.print(false);
// return 0;
// }
// class B {
// public:
// int data_;
// B(int d = 0) : data_(d) {
// cout << "B::B(int): " << data_ << endl; }
// ~B() {
// cout << "B::~B(): " << data_ << endl; }
// };
// class D: public B {
// int info_;
// public:
// D(int d, int i) : B(d), info_(i) // ctor-1: Explicit construction of Base
// {
// cout << "D::D(int, int): " << data_ << ", " << info_ << endl; }
// D(int i) : info_(i) // ctor-2: Default construction of Base
// {
// cout << "D::D(int): " << data_ << ", " << info_ << endl; }
// ~D() { cout << "D::~D(): " << data_ << ", " << info_ << endl; }
// };
// int main()
// {
// B b(5);
// // ctor-1: Explicit construction of Base
// D d1(1, 2);
// // ctor-2: Default construction of Base
// //If base class constructor do not have
// // default value Error
// D d2(3);
// return 0;
// }
// class B {
// public:
// int data_;
// B(int d = 0) : data_(d) {
// cout << "B::B(int): " << data_ << endl; }
// ~B() {
// cout << "B::~B(): " << data_ << endl; }
// };
// class D: public B {
// int info_;
// public:
// D(int d, int i)
// {
// //B(d);
// info_= i ;
// cout << "D::D(int, int): " << data_ << ", " << info_ << endl;
// }
// D(int i) : info_(i) // ctor-2: Default construction of Base
// { cout << "D::D(int): " << data_ << ", " << info_ << endl; }
// ~D() { cout << "D::~D(): " << data_ << ", " << info_ << endl; }
// };
// int main()
// {
// B b(5);
// D d1(1, 2);
// /*
// Now the code will work fine, the only issue is compiler will set data_ variable to 0 (default) rather setting it to 1 (user’s input)
// */
// return 0;
// }
// class Vehicle {
// // output 22 100 honda 125 4
// protected:
// int wheels_count;
// float max_speed;
// string manufacturer;
// Vehicle(int, float, string);
// void vehicle_print();
// };
// Vehicle::Vehicle(int wheels_count, float max_speed,
// string manufacturer):
// wheels_count(wheels_count),
// max_speed(max_speed),
// manufacturer(manufacturer) {
// cout << "Vehicle constructor called\n";
// }
// void Vehicle::vehicle_print() {
// cout << "Wheel Count: " << wheels_count << endl;
// cout << "Max Speed: " << max_speed << endl;
// cout << "Manufacturer: " << manufacturer << endl;
// }
// class Automobile : public Vehicle{
// float engine_cc;
// int gear_count;
// public:
// Automobile(int wheels_count, float max_speed,
// string manufacturer,
// float engine_cc, int gear_count):
// engine_cc(engine_cc),
// gear_count(gear_count),
// Vehicle(wheels_count, max_speed, manufacturer) {
// cout << "Automobile constructor called\n";
// }
// void print() {
// vehicle_print();
// cout << "Engine Capacity: " << engine_cc << endl;
// cout << "Gear Count: " << gear_count << endl;
// }
// };
// int main() {
// Automobile automobile(2, 100, "Honda", 125, 4);
// automobile.print();
// return 0;
// }
class A {
protected:
int num1;
public:
A(int n): num1(n) {
cout << "A constructor called\n";
}
~A() {
cout << "A destructor called\n";
}
};
class B {
protected:
int num2;
public:
B(int n): num2(n) {
cout << "B constructor called\n";
}
~B() {
cout << "B destructor called\n";
}
void print() {
cout << num2 ;
}
};
class C: public B, public A {
protected:
int num3;
public:
B b; // why there is a not errro .. There is a not any default
// Constructore so may produce there is a erro bot why no ?
C(int num1, int num2, int num3, int num4):
A(num2),
B(num1),
num3(num3),
b(num4) {
cout << "C constructor called\n";
}
~C() {
cout << "C destructor called\n";
}
void print() {
cout << num1 << num2 << num3;
}
};
int main() {
C c(69, 79, 89, 99);
c.print();
c.b.print();
return 0;
}