Is your feature request related to a problem? Please describe.
Currently, there is no automated system to generate natural language stories based on the simulation's assets, such as skins, objects, contexts (locations), and possible actions. This limits the ability to create rich, narrative-driven datasets and content for downstream tasks (e.g., language modeling, scenario generation, or annotation).
Describe the solution you'd like
Create a storyteller system that automatically writes down (generates) stories based on the available skins, objects, contexts (locations), and actions present in the simulation. The system should:
- Analyze all available assets (skins, objects, contexts, actions)
- Generate narrative stories that combine these elements into plausible sequences or scenarios
- Provide output in a structured format, e.g., plain text or JSON, for downstream consumption
- Optionally, allow for parameterization (e.g., story length, focus object, location)
Describe alternatives you've considered
- Manual story creation (not scalable or reproducible)
- Using external story generators with no knowledge of in-game context
Acceptance Criteria
Additional context
Is your feature request related to a problem? Please describe.
Currently, there is no automated system to generate natural language stories based on the simulation's assets, such as skins, objects, contexts (locations), and possible actions. This limits the ability to create rich, narrative-driven datasets and content for downstream tasks (e.g., language modeling, scenario generation, or annotation).
Describe the solution you'd like
Create a storyteller system that automatically writes down (generates) stories based on the available skins, objects, contexts (locations), and actions present in the simulation. The system should:
Describe alternatives you've considered
Acceptance Criteria
Additional context