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Shader audio playback #29
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As seen in https://github.com/ytanimura/sound-shader, it is possible to use glsl for writing audio data.
This would allow users, to develop generative audio in shaders. This has the added benefit that these shaders can be hot-reloaded.
@CIOSAI has already implemented audio playback in #27, now instead of filling these buffers on CPU it should be possible to fill these in using compute shaders.
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