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Description
There are many different timing methods that are used in SM64.
Typically in TAS we time starting from the first frame of a fade in, and end on the first visible frame of star dance, though rta can use different methods such as x-cam.
Additionally, timing can be done via either frames or vis. Typically vis are used, however for TASes focused on console lag optimization, timing via frames can be preferred to ignore inaccurate mupen lag. Additionally, vis depend on the counter factor which can cause issues sharing times between people using different settings.
Ideally, we need some option to toggle between different kinds of timing methods. This should effect how timing operates in the core timing lua applying to all timing windows, and ideally the choice would be saved along with other settings.