You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Apr 24, 2026. It is now read-only.
Given a 3D mesh model geometry, with only the vertices and faces in a format like the following, how can I generate the (H, W, 2) UV maps in Numpy or a format that can be read in python and converted to Numpy? (Do I even need the texture info, as mtl lines in the .obj file?)
The .obj file only has the faces and vertices in this way:
v 0.57735 -0.57735 -0.57735
v 0.57735 -0.57735 0.57735
v -0.57735 -0.57735 -0.57735
Given a 3D mesh model geometry, with only the vertices and faces in a format like the following, how can I generate the (H, W, 2) UV maps in Numpy or a format that can be read in python and converted to Numpy? (Do I even need the texture info, as mtl lines in the .obj file?)
The .obj file only has the faces and vertices in this way:
v 0.57735 -0.57735 -0.57735
v 0.57735 -0.57735 0.57735
v -0.57735 -0.57735 -0.57735
f 19 3 2
f 12 19 2
f 15 12 2