This repository was archived by the owner on Mar 3, 2026. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.lua
More file actions
219 lines (170 loc) · 5.17 KB
/
main.lua
File metadata and controls
219 lines (170 loc) · 5.17 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
-----REQUIREMENTS-----
math = require "math"
string = require "string"
os = require "os"
fonting = require "fonting"
gui = require "loveframes"
complexGui = require "complexGui"
TLfres = require "dependencies/tlfres"
IPL = require "dependencies/IPL"
parameters = require "parameters"
textGenerator = require "textGenerator"
----------------------
-----GLOBAL VARIABLES-----
windowWidth = 1920
windowHeight = 1080
--------------------------
-----ELEMENTS FUNCTIONS-----
currentElements = {}
function clearCurrentElements()
for key, value in pairs(currentElements) do
if currentElements[key] ~= nil then
currentElements[key]:Remove()
else
currentElements[key] = nil
end
end
end
----------------------------
-----STATES (aka scenes in Unity)-----
statesDirectory = "states"
states = {}
currentState = nil
function addState(name)
states[name] = require(statesDirectory .. "/" .. name)
end
function searchAndAddStates()
local files = love.filesystem.getDirectoryItems(statesDirectory)
for fileNumber, fileName in ipairs(files) do
local fileNameWithoutExtension = string.gsub(fileName, ".lua", "")
addState(fileNameWithoutExtension)
end
end
function updateComplexElementsChildrenPositionAndSize()
for key, element in pairs(currentElements) do
if element.complex then
element:updateChildrenPositionAndSize()
end
end
end
function switchToState(stateName)
clearCurrentElements()
currentState = states[stateName]
currentState:enter()
currentState:updateElementsPositionAndSize()
updateComplexElementsChildrenPositionAndSize()
love.graphics.setBackgroundColor({0.0, 0.2, 0.25, 1})
end
--------------------------------------
-----USER PROFILES-----
userProfiles = {}
userProfilesFileName = "userProfiless.txt"
currentUserProfileName = nil
currentModeName = nil
function loadSavedUserProfiles()
local info = love.filesystem.getInfo(userProfilesFileName)
if info ~= nil then
userProfiles = IPL.load(userProfilesFileName)
if not userProfiles then
userProfiles = {}
end
else
if userProfiles ~= {} then
IPL.store(userProfilesFileName, userProfiles)
end
end
end
function save()
IPL.store(userProfilesFileName, userProfiles)
end
--------------------------------------
-----LOVE CALLBACKS-----
love.load = function()
math.randomseed(os.time())
searchAndAddStates()
complexGui:searchAndAddObjects()
loadSavedUserProfiles()
love.window.setMode(windowWidth, windowHeight, {fullscreen = false, resizable = true})
switchToState("chooseUserProfileScreen")
end
love.update = function(dt)
gui.update()
end
love.draw = function()
TLfres.beginRendering(windowWidth, windowHeight)
gui.draw()
TLfres.endRendering()
end
love.resize = function(newWidth, newHeight)
windowWidth = newWidth
windowHeight = newHeight
currentState:updateElementsPositionAndSize()
updateComplexElementsChildrenPositionAndSize()
end
love.mousepressed = function(x, y, button)
gui.mousepressed(x, y, button)
end
function love.mousereleased(x, y, button)
gui.mousereleased(x, y, button)
end
love.keypressed = function(key, unicode)
gui.keypressed(key, unicode)
if currentState.keypressed then
currentState:keypressed(key, unicode)
end
end
function love.keyreleased(key)
gui.keyreleased(key)
end
function love.textinput(text)
gui.textinput(text)
if currentState.textinput then
currentState:textinput(text)
end
end
function love.wheelmoved(x, y)
gui.wheelmoved(x, y)
end
function getFileName(pathToFile)
local reversed = string.reverse(pathToFile)
local lastSlashIndex, trash = string.find(reversed, "/") or 0
local lastReversedSlashIndex, trash = string.find(reversed, "\\") or 0
local slashIndex = #pathToFile - math.max(lastSlashIndex, lastReversedSlashIndex)
return string.sub(pathToFile, slashIndex + 2, -1)
end
function extensionOf(file)
local pathToFile = file:getFilename()
local fileName = getFileName(pathToFile)
local reversed = string.reverse(fileName)
local lastDotIndex, trash = string.find(reversed, ".") or 0
if lastDotIndex == 0 then
return nil
end
local dotIndex = #fileName - lastDotIndex
return string.sub(fileName, dotIndex - 1, -1)
end
function mouseOnElement(element)
local mouseX = love.mouse.getX()
local mouseY = love.mouse.getY()
local elementX = element:GetX()
local elementY = element:GetY()
local elementWidth = element:GetWidth()
local elementHeight = element:GetHeight()
return (mouseX > elementX) and (mouseX < (elementX + elementWidth)) and (mouseY > elementY) and (mouseY < (elementY + elementHeight))
end
function createFileCopy(file)
local fileCopyName = getFileName(file:getFilename())
local fileCopy = love.filesystem.newFile(fileCopyName)
file:open("r")
fileCopy:open("w")
fileCopy:write(file:read())
file:close()
fileCopy:close()
return fileCopyName
end
function love.filedropped(file)
if currentState.filedropped then
currentState:filedropped(file)
end
end
------------------------