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list.cpp
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executable file
·305 lines (261 loc) · 4.5 KB
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//list.cpp
//Max Smiley
//CS202 - program 2
#include "list.h"
using namespace std;
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
Materials::Materials(): size(0), head(NULL), tail(NULL)
{}
Materials::Materials(const Materials& to_copy): size(to_copy.size), head(NULL), tail(NULL)
{
}
Materials::~Materials()
{
while(head)
{
MatNode * newNode = head->getNext();
delete head;
head = newNode;
}
}
//adds a material to the list.
void Materials::add(Mat & to_add)
{
if(!head)
{
head = new MatNode(NULL, to_add, NULL);
tail = head;
}
else
{
MatNode * newNode = new MatNode(tail, to_add, NULL);
tail->setNext(newNode);
tail = newNode;
}
++size;
}
//this constructor is invoked above.
MatNode::MatNode(MatNode * p, Mat & to_add, MatNode * n): mat(NULL), prev(NULL), next(NULL)
{
prev = p;
mat = &to_add;
next = n;
}
//completes a specific material.
void Materials::complete(int index)
{
int i = index;
if(head)
{
head->recursive_complete(i);
}
}
//used by above function.
void MatNode::recursive_complete(int &i)
{
--i;
if(i == 0)
{
mat->complete();
}
else if(i>0 || next)
{
next->recursive_complete(i);
}
}
//removes all materials in the list. this function is not called in
//my main, but I decided to leave it here.
void Materials::remove()
{
if(!head)
{
return;
}
else if(head == tail)
{
head->setNext(NULL);
delete head;
head = NULL;
tail = NULL;
}
else
{
MatNode * node = head;
while(head != tail)
{
head = head->getNext();
// node->setPrev(NULL);
// node->setNext(NULL);
delete node;
node = head;
}
// node->setPrev(NULL);
// node->setNext(NULL);
delete node;
head = NULL;
tail = NULL;
}
size = 0;
}
//removes the material at a specific index, and
//links the list back together correctly.
//not recursive - hacked it together and ran out of time.
void Materials::remove(int index)
{
if(!head || (index > size))
{
return;
}
else if(head == tail)
{
head->setNext(NULL);
delete head;
head = NULL;
tail = NULL;
}
else
{
MatNode * p = NULL;
MatNode * node = head;
MatNode * n = head->getNext();
for(int i = 1; i < index; i++)
{
p = node;
node = node->getNext();
n = node->getNext();
}
// node->setPrev(NULL);
// node->setNext(NULL);
delete node;
node = NULL;
if(!p)
{
head = n;
n->setPrev(NULL);
}
else
{
p->setNext(n);
}
if(!n)
{
tail = p;
p->setNext(NULL);
}
else
{
n->setPrev(p);
}
}
--size;
}
//displays all materials
void Materials::display()
{
int n = 1;
if(head)
{
head->recursive_display(n);
}
}
//called by above
void MatNode::recursive_display(int & n)
{
cout << "\n\n******* Node #" << n << " *******\n";
++n;
mat->display();
if(next)
{
next->recursive_display(n);
}
}
//displays specific material. not used in main, but decided to leave it.
void Materials::display(int index)
{
int i = index;
int n = 1;
if(head)
{
head->recursive_display(i, n);
}
}
//called by above.
void MatNode::recursive_display(int &i, int & n)
{
--i;
if(i == 0)
{
cout << "\n******* Node #" << n << " *******\n";
mat->display();
}
else if(i > 0 && next)
{
++n;
next->recursive_display(i, n);
}
}
//edits a specific material
void Materials::edit(int index)
{
int i = index;
int n = 1;
if(head)
{
head->recursive_edit(i, n);
}
}
//called by above
void MatNode::recursive_edit(int &i, int &n)
{
--i;
if(i == 0)
{
cout << "**** Node #" << n << " ****\n";
mat->edit();
}
else if(i > 0 && next)
{
++n;
next->recursive_edit(i, n);
}
}
//returns size of list
int Materials::getSize()
{
return size;
}
//getters and setters for list traversal
MatNode * MatNode::getPrev()
{
return prev;
}
MatNode * MatNode::getNext()
{
return next;
}
void MatNode::setPrev(MatNode * newPrev)
{
prev = newPrev;
}
void MatNode::setNext(MatNode * newNext)
{
next = newNext;
}
///////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////
//matnode have-to-haves.
MatNode::MatNode(): mat(NULL), prev(NULL), next(NULL)
{}
MatNode::MatNode(const MatNode & to_copy): mat(NULL), prev(NULL), next(NULL)
{
//mat = new Mat(*to_copy.mat);
}
//this might be broken if an object is passed by value/reference to the matnode constructor.
MatNode::~MatNode()
{
prev = NULL;
// void complete();
delete mat;
mat = NULL;
}