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mesh.cpp
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115 lines (83 loc) · 2.02 KB
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#include "gl.hpp"
#include <QApplication>
#include <QOpenGLWidget>
#include <QMouseEvent>
#include <array>
#include <fstream>
#include "math.hpp"
#include "camera.hpp"
#include "obj.hpp"
struct mesh {
vector<vec3> vertices;
vector<vec3> normals;
vector<vec2> texcoords;
vector<vec4> colors;
};
struct Viewer: QOpenGLWidget {
gl::geometry geo;
gl::camera cam;
void initializeGL() override {
gl::init();
static std::vector<std::array<GLfloat, 3>> positions = {
{0, 0, 0},
{1, 0, 0},
{0, -1, 0},
{0, 1, 0},
{1, 0, 0},
{0, 0, 0},
};
geo.vertex.data(positions);
geo.color.data(positions);
cam.frame.pos.z() = 2;
}
void resizeGL(int width, int height) override {
glViewport(0, 0, width, height);
cam.ratio = real(width) / real(height);
}
void paintGL() override {
const auto cam = this->cam.lock();
const auto geo = this->geo.lock();
glDrawArrays(GL_TRIANGLES, 0, 6);
}
std::function<void(vec2)> mouse_move;
vec2 coord(QPoint pos) const {
return {2 * ((pos.x() / real(width())) - 0.5),
2 * ((-pos.y() / real(height())) - 0.5)};
}
void mousePressEvent(QMouseEvent* event) override {
if(event->buttons() & Qt::RightButton) {
mouse_move = cam.pan(coord(event->pos()));
update();
return;
}
if(event->buttons() & Qt::LeftButton) {
mouse_move = cam.trackball(coord(event->pos()));
update();
return;
}
}
void mouseReleaseEvent(QMouseEvent* event) override {
mouse_move = 0;
}
void mouseMoveEvent(QMouseEvent* event) override {
if(!mouse_move) return;
mouse_move(coord(event->pos()));
update();
}
};
int main(int argc, char** argv) {
if(argc <= 1) {
std::cerr << "usage: " << argv[0] << " filename" << std::endl;
return 1;
}
QApplication app(argc, argv);
Viewer widget;
widget.show();
std::ifstream in(argv[1]);
if(!in) {
return 1;
}
obj::file file;
in >> file;
return app.exec();
}