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flow.cpp
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89 lines (55 loc) · 1.73 KB
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#include "flow.hpp"
#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/depth_first_search.hpp>
#include <boost/graph/breadth_first_search.hpp>
#include <iostream>
class dfs_visitor : public boost::default_dfs_visitor {
public:
template < typename Vertex, typename Graph >
void discover_vertex(Vertex u, const Graph & g) const {
std::cout << "disc:\t" << u << std::endl;
}
template < typename Vertex, typename Graph >
void initialize_vertex(Vertex u, const Graph & g) const {
std::cout << "init:\t" << u << std::endl;
}
template < typename Vertex, typename Graph >
void finish_vertex(Vertex u, const Graph & g) const {
std::cout << "finish:\t" << u << std::endl;
}
template < typename Vertex, typename Graph >
void start_vertex(Vertex u, const Graph & g) const {
std::cout << "start:\t" << u << std::endl;
}
template < typename Edge, typename Graph >
void tree_edge(Edge e, const Graph & g) const {
std::cout << "tree:\t" << e << std::endl;
}
template < typename Edge, typename Graph >
void back_edge(Edge e, const Graph & g) const {
std::cout << "back:\t" << e << std::endl;
}
};
int main(int, char** ) {
struct vertex {
std::string name;
};
struct edge {};
using graph = dependency_graph<vertex, edge>;
graph g;
unsigned u = add_vertex(g);
unsigned v = add_vertex(g);
unsigned w = add_vertex(g);
unsigned x = add_vertex(g);
add_edge(u, v, g);
add_edge(v, w, g);
add_edge(v, x, g);
std::vector<unsigned> order;
g.sort(std::back_inserter(order));
g[x].set<graph::dirty>();
g[v].set<graph::needed>();
g.update(order, [&](unsigned v) {
std::cout << "updated " << v << std::endl;
g[v].set<graph::clear>();
});
}