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Unity network config mismatch - blank spaces in LogLevels.cfg #16

@ChangeOtaku

Description

@ChangeOtaku

Describe the bug
Played normally yesterday, today friends couldnt join due to "Unity network config mismatch" (on host's console), found differences between players's LogLevels.cfg - problem was fixed by removing AsyncLoggers.

To Reproduce
Steps to reproduce the behavior:

  1. Have a modpack with AsyncLoggers
  2. Play different sessions until players cant join due to "config mismatch"
  3. Check for differences between players's LogLevels.cfg

Expected behavior
Consistent and matching config files between players

Versions (please complete the following information):

  • Game: v73
  • Mod: 2.2.3
  • Experimental: no

Logs

LogLevels A.txt

LogLevels B.txt

Additional context
Me and friends played yesterday, no problems. we tried to play today (didnt change anything), no one could join when i hosted, and i couldnt join when others hosted. when i hosted, i could see "[Warning: Unity Log] [Netcode] NetworkConfig mismatch. The configuration between the server and client does not match" appear in the console whenever someone tried to join. we checked our mods, verified files integrity, reinstalled mods, restarted the computer, etc... so i compared every config file from my game with theirs and found differences in 4 files, matched one by one and was left with differences in AsyncLoggers's LogLevels.cfg. The files i attach here are just an example, since between my testing sessions, the altered section wasnt consistent, in this case it was bellow FastStartup's, but in other sessions it was bellow other mods. Problem was fixed by removing AsyncLoggers

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