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159 lines (122 loc) · 5.48 KB
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<!DOCTYPE html>
<html lang="en">
<head>
<title>VR Workshop</title>
<meta charset="utf-8">
<meta property="og:title" content="VR Workshop"/>
<meta property="og:type" content="website"/>
<meta property="og:image" content="https://vr.marpi.pl/assets/image.jpg"/>
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="js/third-party/threejs/three.js"></script>
<script src="js/third-party/threejs/controls/DeviceOrientationControls.js"></script>
<script src="js/third-party/threejs/controls/OrbitControls.js"></script>
<script src="js/third-party/threejs/effects/StereoEffect.js"></script>
<script src="js/utils/helpers.js"></script>
<script>
var user = false;
var camera, scene, renderer;
var effect;
var mobile = false;
var globe
var group
init();
animate();
function init() {
// setup
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0)
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(90, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 3);
camera.focalLength = camera.position.distanceTo(scene.position);
camera.lookAt(scene.position);
controls = new THREE.OrbitControls(camera);
controls.autoRotate = true;
controls.enablePan = false;
// central object
var cubeMap = getCubeMap(1)
var material = new THREE.MeshPhongMaterial({side: THREE.DoubleSide, envMap: getCubeMap(1), color: 0xFFFFFF, shading: THREE.FlatShading});
var geometry = new THREE.SphereGeometry(2.6, 50, 50)// 30, 30)
var mod = .3;
for (var i = 0; i < geometry.vertices.length; i++) {
var v = geometry.vertices[i]
var ran = Math.random()
v.x *= ran;
v.y *= ran;
v.z *= ran;
}
globe = new THREE.Mesh(geometry, material);
scene.add(globe);
// Background
var cubeShader = THREE.ShaderLib['cube'];
cubeShader.uniforms['tCube'].value = cubeMap;
var skyBoxMaterial = new THREE.ShaderMaterial({
fragmentShader: cubeShader.fragmentShader,
vertexShader: cubeShader.vertexShader,
uniforms: cubeShader.uniforms,
depthWrite: false,
side: THREE.BackSide
});
var skyBox = new THREE.Mesh(new THREE.CubeGeometry(100, 100, 100), skyBoxMaterial);
scene.add(skyBox);
// cubes
group = new THREE.Object3D();
for (var _x = -3; _x <= 3; _x++) {
for (var _y = -3; _y <= 3; _y++) {
for (var _z = -3; _z <= 3; _z++) {
var geo = new THREE.BoxGeometry(.1, .1, .1, 1, 1, 1)
var mesh = new THREE.Mesh(geo, material)
mesh.position.set(_x, _y, _z)
group.add(mesh);
}
}
}
// merge
var geom = new THREE.Geometry()
for (var i = 0; i < group.children.length; i++) {
group.children[i].updateMatrix();
geom.merge(group.children[i].geometry, group.children[i].matrix);
}
var mod = .3;
for (var i = 0; i < geom.vertices.length; i++) {
var v = geom.vertices[i]
v.x += (Math.random() - .5) * mod
v.y += (Math.random() - .5) * mod
v.z += (Math.random() - .5) * mod
}
group = new THREE.Mesh(geom, material);
scene.add(group)
// light
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(-1, 1.5, 0.5);
scene.add(light);
// events
window.addEventListener('deviceorientation', setOrientationControls, true);
window.addEventListener('resize', onWindowResize, false);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
controls.update();
if (mobile) {
camera.position.set(0, 0, 0)
camera.translateZ(5);
}
renderer.render(scene, camera);
}
</script>
</body>
</html>