From 36f0fe62db805287146092f8b2ab2941c6cf7d87 Mon Sep 17 00:00:00 2001 From: Neco Date: Tue, 16 Jul 2024 11:56:13 +0800 Subject: [PATCH] Update reverse-engineering-linears-sync-magic.md MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit There's a new talk about it. 🍻 --- src/posts/reverse-engineering-linears-sync-magic.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/posts/reverse-engineering-linears-sync-magic.md b/src/posts/reverse-engineering-linears-sync-magic.md index 5dcbef4..f5411c6 100644 --- a/src/posts/reverse-engineering-linears-sync-magic.md +++ b/src/posts/reverse-engineering-linears-sync-magic.md @@ -11,6 +11,8 @@ description: Linear is an issue tracker and project management tool for software **Update 2023-02-23**: I recently came across a talk given by Tuomas Artman on exactly how their sync works. It is from 2020 so may not be exactly how it still works, but it's likely still relevant: +**Update 2024-07016**: https://www.youtube.com/watch?v=Wo2m3jaJixU follow up talk from Tuomas scaling the sync engine. + [He also points to a blog post from Figma which works similarly.](https://www.figma.com/blog/how-figmas-multiplayer-technology-works/) ### Why?