In your blog post, you mention the time is slowed down to better help us see the visualization.
But how does one increase the speed to what you would normally use in a game? Like instantly - as fast as you can - find the path?
I see the interval in Dijkstra but if I try to pass in a new time period - it stills draws at the same speed - I'm probably looking in the wrong place... can you shed some light on this?
In your blog post, you mention the time is slowed down to better help us see the visualization.
But how does one increase the speed to what you would normally use in a game? Like instantly - as fast as you can - find the path?
I see the interval in Dijkstra but if I try to pass in a new time period - it stills draws at the same speed - I'm probably looking in the wrong place... can you shed some light on this?