Using an output scale (no matter if integer or fractional) causes gaps on the sides of windows and between parts of the windows where the wallpaper shows through. These gaps don't show up on screenshots taken with jay screenshot but they're visible irl:
Additionally it seems (native Wayland) clients see a slightly wrong resolution when scaling is used, even while fullscreened:
mpv
3839x2159 |
|
Minecraft (system glfw)
3839x2160
|
|
Testufo (Zen Browser)
3839x2160
|
|
It doesn't seem to cause any obvious scaling artifacts but it might hint at the underlying issue.
- jay version:
1.11.0 (150ead21272754e454e44195bffcc6635413cda1)
- jay config used in this testing:
[[outputs]]
match.connector = "DP-1"
mode = { width = 3840, height = 2160, refresh-rate = 239.99 }
scale = 1.35
[theme]
border-width = 0
bg-color = "#ff0000"
[shortcuts]
logo-Return = { type = "exec", exec = "ghostty" }
logo-d = { type = "exec", exec = "bemenu-run" }
logo-f = "toggle-fullscreen"
logo-shift-q = "close"
logo-space = "toggle-floating"
logo-shift-Left = "move-left"
logo-shift-Right = "move-right"
ctrl-alt-F1 = { type = "switch-to-vt", num = 1 }
ctrl-alt-F2 = { type = "switch-to-vt", num = 2 }
logo-shift-e = "quit"
logo-shift-r = "reload-config-toml"
Using an output scale (no matter if integer or fractional) causes gaps on the sides of windows and between parts of the windows where the wallpaper shows through. These gaps don't show up on screenshots taken with
jay screenshotbut they're visible irl:Additionally it seems (native Wayland) clients see a slightly wrong resolution when scaling is used, even while fullscreened:
3839x2159
(system glfw)
3839x2160
(Zen Browser)
3839x2160
It doesn't seem to cause any obvious scaling artifacts but it might hint at the underlying issue.
1.11.0 (150ead21272754e454e44195bffcc6635413cda1)