VRChat disallows and actively prevents blendshapes specified in the avatar descriptor (specifically Visemes, Blink, LookUp and LookDown) from being animated in-game, but this is not reflected in the emulator. If controlled by animations, they will work in Unity but not in game.
VRChat disallows and actively prevents blendshapes specified in the avatar descriptor (specifically Visemes, Blink, LookUp and LookDown) from being animated in-game, but this is not reflected in the emulator. If controlled by animations, they will work in Unity but not in game.