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[Bug] Blendshapes in the descriptor (e.g. Blink) can be animated in Unity #191

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@sacred0

VRChat disallows and actively prevents blendshapes specified in the avatar descriptor (specifically Visemes, Blink, LookUp and LookDown) from being animated in-game, but this is not reflected in the emulator. If controlled by animations, they will work in Unity but not in game.

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