What steps will reproduce the problem?
Create RayHandler. Render some scene, then render RayHandler. Zoom perspective
in and out.
What is the expected output? What do you see instead?
I expect an image somewhat darkened by shadows produced by Box2D lights.
Instead I see a slightly darkened image with fully opaque black diagonal lines
which flicker at different zoom levels. These lines vanish when I do not render
the RayHandler.
I think this has to do with the mesh "box" variable in ray handler being
rendered with GL_TRIANGLE_FAN, using no center vertex at 0,0. When I altered
the source to position a center vertex the black line artifacts are no longer
present.
This is an easy fix.
What version of the product are you using? On what operating system?
Most recent version of Box2D.
Samsung Galaxy Tablet model number GT-P7510.
Android version 4.0.4
Please provide any additional information below.
I have not see these artifacts on any other device.
Original issue reported on code.google.com by
wam3...@gmail.comon 13 Oct 2013 at 12:15