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main.cpp
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72 lines (59 loc) · 2.74 KB
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#include <SFML/Window/Event.hpp>
#include <iostream>
#include <functional>
#include "Board/Move.cpp"
#include <typeinfo>
BitBoard blackBitBoard(0xFFFF000000000000, {UNDEFINED_PIECE, BLACK});
BitBoard whiteBitBoard(0x000000000000FFFF, {UNDEFINED_PIECE, WHITE});
BitBoard pawnBitBoard(0x00FF00000000FF00, {PAWN, UNDEFINED_COLOR});
BitBoard knightBitBoard(0x4200000000000042, {KNIGHT, UNDEFINED_COLOR});
BitBoard bishopBitBoard(0x2400000000000024, {BISHOP, UNDEFINED_COLOR});
BitBoard rookBitBoard(0x8100000000000081, {ROOK, UNDEFINED_COLOR});
BitBoard queenBitBoard(0x0800000000000008, {QUEEN, UNDEFINED_COLOR});
BitBoard kingBitBoard(0x1000000000000010, {KING, UNDEFINED_COLOR});
void drawTextBox(sf::RenderWindow &window){
sf::RectangleShape textBox;
textBox.setSize(sf::Vector2f(200, 200));
textBox.setPosition(800, 0);
textBox.setFillColor(sf::Color(200, 200, 200));
window.draw(textBox);
}
int main() {
sf::RenderWindow window(sf::VideoMode(800, 800), "Chess");
window.clear(sf::Color::White);
std::vector<BitBoard> chessboardBitBoards = {blackBitBoard, whiteBitBoard, pawnBitBoard, knightBitBoard, bishopBitBoard, rookBitBoard, queenBitBoard, kingBitBoard};
Board chessboard = Board(chessboardBitBoards);
Board occupiedChessBoard = chessboard.occupiedPartOfBoard();
Board unoccupiedChessBoard = chessboard.unoccupiedPartOfBoard();
std::vector<Field> occupiedFieldList = occupiedChessBoard.drawOccupiedFields(window);
std::vector<Field> unoccupiedFieldList = unoccupiedChessBoard.drawUnoccupiedFields(window);
window.display();
Field moveOriginField;
Field moveTargetField;
Move testMove;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
if (event.type == sf::Event::Closed) {
window.close();
}if (event.type == sf::Event::MouseButtonPressed)
{
sf::Vector2 mousePosition = sf::Mouse::getPosition(window);
if(moveOriginField.isNotInitialized()){
std::cout << "select origin" << std::endl;
moveOriginField = occupiedChessBoard.getMoveOrigin(mousePosition.x, mousePosition.y);
}
else{
std::cout << "select target" << std::endl;
moveTargetField = chessboard.getMoveTarget(mousePosition.x, mousePosition.y);
testMove = Move(moveOriginField, moveTargetField);
moveOriginField.reset();
moveTargetField.reset();
testMove.execute(window, chessboard);
window.display();
}
}
}
}
return 0;
}