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EEF limtis or Fallen Object + EVAL done triggered every rollout if EEF breaches limit #9

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@rojas70

Currently, when EEF limtis + EVAL are running, and those limits are violated, every rollout in the EVAL gets terminated early on. This continues until the eval number of steps/rollouts is completed.

The same thing happens if an object falls.

  • Should we accept this behavior? The behavior should be common early on but improve as the robot learns.
  • Should we turn off this limits with a flag (todo)?
  • The code does not crash, but you get a null evaluation result.

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