Add transform gizmo (move/rotate/scale)#173
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Added input path validation to prevent path traversal attacks.
Added autoCenter and resetToken props to MeshModel. Enhanced mesh centering logic and keyboard controls for gizmo modes.
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Closes #161
Adds a gizmo to move/rotate/scale the mesh in the viewport. Shows when the
mesh is selected, W/E/R to switch modes. Apply bakes it into the GLB so it
sticks on export, Reset reverts.
New /optimize/transform endpoint on the backend handles the bake.
Tested locally, works.