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Replacing socket.io with uwebsockets for better latency/performance? #98

@MaZZly

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@MaZZly

Hi,

First of all, awesome framework! Finally gotten started writing a game I've wanted to make for like 3 years.

I was researching today about scalability of server nodes and stumbled upon this interesting reddit thread:
https://www.reddit.com/r/gamedev/comments/6gjgnx/backend_scaling_for_multiplayer_html5_games/

There they mention that socket.io is not so good and mention that uwebsockets is performing better.

Could this maybe be something worth considering for the websocket communications?

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