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Copy pathProgram.cs
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352 lines (310 loc) · 11 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace SnakeGame
{
/// <summary>
/// Console-based Snake Game
/// Demonstrates OOP, game loops, collision detection, and state management
/// </summary>
class Program
{
// Game constants
private const int Width = 40;
private const int Height = 20;
private const int InitialSpeed = 150;
// Game objects
private static List<Position> snake;
private static Position food;
private static Direction currentDirection;
private static Direction nextDirection;
// Game state
private static int score;
private static int speed;
private static bool isGameOver;
private static Random random;
/// <summary>
/// Position structure for grid coordinates
/// </summary>
struct Position
{
public int X { get; set; }
public int Y { get; set; }
public Position(int x, int y)
{
X = x;
Y = y;
}
public override bool Equals(object obj)
{
if (obj is Position other)
return X == other.X && Y == other.Y;
return false;
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y);
}
}
/// <summary>
/// Direction enumeration
/// </summary>
enum Direction
{
Up,
Down,
Left,
Right
}
static void Main(string[] args)
{
Console.CursorVisible = false;
Console.Clear();
ShowWelcomeScreen();
InitializeGame();
GameLoop();
}
/// <summary>
/// Display welcome screen
/// </summary>
static void ShowWelcomeScreen()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine(@"
╔═══════════════════════════════════════╗
║ ║
║ 🐍 SNAKE GAME 🐍 ║
║ ║
║ C# Console Game Project ║
║ by Conghui Xu ║
║ ║
╚═══════════════════════════════════════╝
");
Console.ResetColor();
Console.WriteLine("\n Controls:");
Console.WriteLine(" ↑ W - Move Up");
Console.WriteLine(" ↓ S - Move Down");
Console.WriteLine(" ← A - Move Left");
Console.WriteLine(" → D - Move Right");
Console.WriteLine(" P - Pause");
Console.WriteLine(" Q - Quit");
Console.WriteLine("\n Press any key to start...");
Console.ReadKey(true);
}
/// <summary>
/// Initialize game state
/// </summary>
static void InitializeGame()
{
random = new Random();
// Initialize snake at center
snake = new List<Position>
{
new Position(Width / 2, Height / 2),
new Position(Width / 2 - 1, Height / 2),
new Position(Width / 2 - 2, Height / 2)
};
currentDirection = Direction.Right;
nextDirection = Direction.Right;
score = 0;
speed = InitialSpeed;
isGameOver = false;
GenerateFood();
}
/// <summary>
/// Generate food at random position
/// </summary>
static void GenerateFood()
{
do
{
food = new Position(random.Next(1, Width - 1), random.Next(1, Height - 1));
}
while (snake.Any(s => s.Equals(food)));
}
/// <summary>
/// Main game loop
/// </summary>
static void GameLoop()
{
while (!isGameOver)
{
// Handle input
if (Console.KeyAvailable)
{
HandleInput(Console.ReadKey(true).Key);
}
// Update game state
Update();
// Render
Draw();
// Control speed
Thread.Sleep(speed);
}
ShowGameOver();
}
/// <summary>
/// Handle keyboard input
/// </summary>
static void HandleInput(ConsoleKey key)
{
switch (key)
{
case ConsoleKey.W:
case ConsoleKey.UpArrow:
if (currentDirection != Direction.Down)
nextDirection = Direction.Up;
break;
case ConsoleKey.S:
case ConsoleKey.DownArrow:
if (currentDirection != Direction.Up)
nextDirection = Direction.Down;
break;
case ConsoleKey.A:
case ConsoleKey.LeftArrow:
if (currentDirection != Direction.Right)
nextDirection = Direction.Left;
break;
case ConsoleKey.D:
case ConsoleKey.RightArrow:
if (currentDirection != Direction.Left)
nextDirection = Direction.Right;
break;
case ConsoleKey.P:
Pause();
break;
case ConsoleKey.Q:
isGameOver = true;
break;
}
}
/// <summary>
/// Pause game
/// </summary>
static void Pause()
{
Console.SetCursorPosition(Width / 2 - 5, Height + 3);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.Write("⏸ PAUSED - Press any key to continue");
Console.ResetColor();
Console.ReadKey(true);
}
/// <summary>
/// Update game state
/// </summary>
static void Update()
{
currentDirection = nextDirection;
// Calculate new head position
Position head = snake[0];
Position newHead = currentDirection switch
{
Direction.Up => new Position(head.X, head.Y - 1),
Direction.Down => new Position(head.X, head.Y + 1),
Direction.Left => new Position(head.X - 1, head.Y),
Direction.Right => new Position(head.X + 1, head.Y),
_ => head
};
// Check wall collision
if (newHead.X <= 0 || newHead.X >= Width - 1 ||
newHead.Y <= 0 || newHead.Y >= Height - 1)
{
isGameOver = true;
return;
}
// Check self collision
if (snake.Any(s => s.Equals(newHead)))
{
isGameOver = true;
return;
}
// Add new head
snake.Insert(0, newHead);
// Check if food eaten
if (newHead.Equals(food))
{
score += 10;
GenerateFood();
// Increase speed
if (score % 50 == 0 && speed > 50)
{
speed -= 10;
}
}
else
{
// Remove tail
snake.RemoveAt(snake.Count - 1);
}
}
/// <summary>
/// Draw game to console
/// </summary>
static void Draw()
{
Console.Clear();
// Draw border
Console.ForegroundColor = ConsoleColor.White;
for (int x = 0; x < Width; x++)
{
Console.SetCursorPosition(x, 0);
Console.Write("═");
Console.SetCursorPosition(x, Height - 1);
Console.Write("═");
}
for (int y = 0; y < Height; y++)
{
Console.SetCursorPosition(0, y);
Console.Write("║");
Console.SetCursorPosition(Width - 1, y);
Console.Write("║");
}
Console.SetCursorPosition(0, 0);
Console.Write("╔");
Console.SetCursorPosition(Width - 1, 0);
Console.Write("╗");
Console.SetCursorPosition(0, Height - 1);
Console.Write("╚");
Console.SetCursorPosition(Width - 1, Height - 1);
Console.Write("╝");
// Draw snake
Console.ForegroundColor = ConsoleColor.Green;
foreach (var segment in snake)
{
Console.SetCursorPosition(segment.X, segment.Y);
Console.Write(segment.Equals(snake[0]) ? "●" : "○");
}
// Draw food
Console.ForegroundColor = ConsoleColor.Red;
Console.SetCursorPosition(food.X, food.Y);
Console.Write("★");
// Draw score
Console.ResetColor();
Console.SetCursorPosition(2, Height);
Console.Write($"Score: {score} Speed: {InitialSpeed - speed + 100} Length: {snake.Count}");
Console.ResetColor();
}
/// <summary>
/// Show game over screen
/// </summary>
static void ShowGameOver()
{
Console.Clear();
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine(@"
╔═══════════════════════════════════════╗
║ ║
║ 💀 GAME OVER 💀 ║
║ ║
╚═══════════════════════════════════════╝
");
Console.ResetColor();
Console.WriteLine($"\n Final Score: {score}");
Console.WriteLine($" Snake Length: {snake.Count}");
Console.WriteLine("\n Press any key to exit...");
Console.ReadKey(true);
}
}
}