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Copy pathCube.cpp
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75 lines (55 loc) · 1.65 KB
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#include "vec3.h"
#include "Cube.h"
Cube::Cube(vec3 pos, vec3 color, float size)
{
this->pos = pos;
this->color = color;
this->size = size;
}
Cube::~Cube()
{
}
void Cube::Render()
{
glColor3f(0.f, 0.1f, 0.f);
glDisable(GL_LIGHTING);
glPushMatrix();
glTranslatef(pos.x, pos.y, pos.z);
glBegin(GL_QUADS);
// dolna ściana
glVertex3f(size / 2, -size / 2, -size / 2);
glVertex3f(size / 2, -size / 2, size / 2);
glVertex3f(-size / 2, -size / 2, size / 2);
glVertex3f(-size / 2, -size / 2, -size / 2);
// górna ściana
glVertex3f(-size / 2, size / 2, -size / 2);
glVertex3f(-size / 2, size / 2, size / 2);
glVertex3f(size / 2, size / 2, size / 2);
glVertex3f(size / 2, size / 2, -size / 2);
// lewa ściana
glVertex3f(-size / 2, -size / 2, -size / 2);
glVertex3f(-size / 2, -size / 2, size / 2);
glVertex3f(-size / 2, size / 2, size / 2);
glVertex3f(-size / 2, size / 2, -size / 2);
// prawo ściana
glVertex3f(size / 2, size / 2, -size / 2);
glVertex3f(size / 2, size / 2, size / 2);
glVertex3f(size / 2, -size / 2, size / 2);
glVertex3f(size / 2, -size / 2, -size / 2);
// tylna ściana
glVertex3f(-size / 2, size / 2, -size / 2);
glVertex3f(size / 2, size / 2, -size / 2);
glVertex3f(size / 2, -size / 2, -size / 2);
glVertex3f(-size / 2, -size / 2, -size / 2);
// przednia ściana
glVertex3f(size / 2, size / 2, size / 2);
glVertex3f(-size / 2, size / 2, size / 2);
glVertex3f(-size / 2, -size / 2, size / 2);
glVertex3f(size / 2, -size / 2, size / 2);
glEnd();
glPopMatrix();
glEnable(GL_LIGHTING);
}
void Cube::Update()
{
}