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Copy pathLab 2 Basic Shapes.cpp
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139 lines (113 loc) · 2.81 KB
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Copy pathLab 2 Basic Shapes.cpp
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139 lines (113 loc) · 2.81 KB
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#include <windows.h>
#include <GL/glut.h>
#include <stdint.h>
#include <stdlib.h>
void init()
{
glClearColor(0.6f,0.4f,0.7f,0.0f);
glOrtho(-10,10,-10,10,-10,10);
}
void House()
{
glClear(GL_COLOR_BUFFER_BIT);
/*glBegin(GL_LINES);
glColor3f(1,1,1);
glVertex2i(-9,0);
glVertex2i(9,0);
glVertex2i(0,-9);
glVertex2i(0,9);
glEnd();*/
/*glBegin(GL_LINE_STRIP);
glColor3f(1,0,0);
glVertex2i(0,9);
glVertex2i(9,9);
glVertex2i(9,0);
glVertex2i(0,-9);
glEnd();*/
/*glBegin(GL_LINE_LOOP);
glColor3f(1,0,0);
glVertex2i(0,9);
glVertex2i(9,9);
glVertex2i(9,0);
glVertex2i(0,-9);
glEnd();*/
/*glBegin(GL_TRIANGLES);
//upper triangle
glColor3f(1,0,0);
glVertex2i(0,9);
glVertex2i(9,0);
glVertex2i(-9,0);
//lower triangle
glColor3f(1,0,0);
glVertex2i(0,-9);
glVertex2i(9,0);
glVertex2i(-9,0);
glEnd();*/
/*glBegin(GL_TRIANGLE_STRIP);
//left triangle
glColor3f(1,0,0);
glVertex2i(-6,9);
glVertex2i(-9,0);
glVertex2i(0,0);
//right triangle
glColor3f(1,0,0);
glVertex2i(6,9);
glVertex2i(9,0);
glVertex2i(0,0);
glEnd();*/
/*glBegin(GL_TRIANGLE_FAN);
glColor3f(1,0,0);
//left triangle
glVertex2i(0,0);
glVertex2i(-6,9);
glVertex2i(-9,0);
//right triangle
glColor3f(1,0,1);
glVertex2i(0,0);
glVertex2i(6,9);
glVertex2i(9,0);
//bottom right triangle
glColor3f(0,0,1);
glVertex2i(0,0);
glVertex2i(0,-9);
glVertex2i(9,-9);
glEnd();*/
/*glBegin(GL_QUADS);
glColor3f(0,0,1);
glVertex2i(-9,9);
glVertex2i(0,9);
glVertex2i(0,0);
glVertex2i(-9,0);
glEnd();*/
/*glColor3f(0,0,1);
glRectf(-9,9,0,0);*/
/*glBegin(GL_QUAD_STRIP);
glColor3f(0,0,1);
glVertex2i(-9,0);
glVertex2i(-9,9);
glVertex2i(0,0);
glVertex2i(0,9);
glVertex2i(9,0);
glVertex2i(9,9);
glEnd();*/
glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(0,0);
glVertex2i(9,9);
glVertex2i(9,-9);
glVertex2i(-9,-9);
glVertex2i(-9,9);
glEnd();
glFlush();
}
int main()
{
glutInitDisplayMode(GLUT_SINGLE|GLUT_RGB);
glutInitWindowSize(700,500);
glutInitWindowPosition(200,150);
glutCreateWindow("Basic Shapes");
init();
glutDisplayFunc(House);
glutMainLoop();
return 0;
}