-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathcode.html
More file actions
156 lines (128 loc) · 3.75 KB
/
code.html
File metadata and controls
156 lines (128 loc) · 3.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SnakeZone</title>
<link rel="stylesheet" href="stylesheet.css">
</head>
<body>
<section id="body">
<div class="box">
<div id="scorebox">Score: 0</div>
</div>
<div class='start'>
<div class="main_space" id="game_area">
</div>
</div>
</section>
<script>
let inputDir = {x:0, y : 0};
foodSound = new Audio('music\food.mp3');
gameOverSound = new Audio('music\gameover.mp3');
moveSound = new Audio('music\music.mp3');
musicSound = new Audio('music\move.mp3');
let speed = 6;
let score = 0;
let lastPaintTime = 0;
let snakeArr = [
{x : 13 , y : 15}
]
food = {x:6,y:7};
//functions defined
function main(ctime){
window.requestAnimationFrame(main);
if((ctime-lastPaintTime)/1000 < 1/speed){
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(snake){
for(let i=1;i<snakeArr.length;i++)
{
if(snake[i].x===snake[0].x && snake[i].y===snake[0].y){
return true;
}
}
if(snake[0].x >=18 || snake[0].x <=0 || snake[0].y>=18 || snake[0].y <=0){
return true;
}
}
function gameEngine(){
if(isCollide(snakeArr)){
inputDir = {x:0, y : 0};
alert("Game is over . Press any key to start again");
snakeArr = {x : 13 , y : 15};
musicSound.play();
score = 0;
}
if(snakeArr[0].y ===food.y && snakeArr[0].x ===food.x){
foodSound.play();
score += 1;
scorebox.innerHTML = "Score: " + score;
snakeArr.unshift({x :snakeArr[0].x+inputDir.x ,y:snakeArr[0].y+inputDir.y} );
let a=2;
let b=16;
food = {x:Math.round(a+(b-a)*Math.random()),y:Math.round(a+(b-a)*Math.random())}
}
for(let i=snakeArr.length-2;i>=0;i--)
{
snakeArr[i+1]={...snakeArr[i]};
}
snakeArr[0].x +=inputDir.x;
snakeArr[0].y +=inputDir.y;
game_area.innerHTML=" ";
snakeArr.forEach((e,index)=>{
snakeElement = document.createElement("div");
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if(index === 0)
{
snakeElement.classList.add("head");
}
else{
snakeElement.classList.add("snake");
}
game_area.appendChild(snakeElement);
});
// Display the food
foodElement = document.createElement('div');
foodElement.style.gridRowStart = food.y;
foodElement.style.gridColumnStart = food.x;
foodElement.classList.add('food');
game_area.appendChild(foodElement);
}
window.requestAnimationFrame(main);
window.addEventListener('keydown', e =>{
inputDir = {x: 0, y: 1} // Start the game
moveSound.play();
switch (e.key) {
case "ArrowUp":
console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case "ArrowDown":
console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case "ArrowLeft":
console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
case "ArrowRight":
console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
default:
break;
}
});
</script>
</body>
</html>