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Copy pathPlayer.java
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326 lines (280 loc) · 6.49 KB
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Copy pathPlayer.java
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326 lines (280 loc) · 6.49 KB
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import java.awt.*;
import java.awt.image.*;
import java.io.*;
import javax.imageio.*;
import java.util.ArrayList;
import java.lang.*;
/**
Parent class for all player entities
@author Kush Banker and Jack Basinet
@version 11.14.19
*/
class Player
{
private int playerX;
private int playerY;
private int playerWidth;
private int playerHeight;
private int playerSpeed;
private int centerX;
private int centerY;
private Rectangle bounds = null;
private int livesLeft;
private int playerScore;
private int playerLevel;
private int gun;
private int bulletDelay;
private int weaponDamage;
private int bulletSize;
private int bulletSpeed;
// Player graphics
private String imgFileName;
private BufferedImage image;
// Array of bullets
private ArrayList<PlayerBullet> bullets = new ArrayList<PlayerBullet>();
// Life graphics
private String imgFileLife;
private BufferedImage life;
private int fourCount;
public Player()
{
playerX = 100;
playerY = 490;
playerWidth = 55;
playerHeight = 60;
playerSpeed = 20;
livesLeft = 10;
playerLevel = 1;
playerScore = 0;
gun = 1;
bulletDelay = 200;
weaponDamage = 2;
bulletSize = 10;
imgFileName = "img/player1.png";
imgFileLife = "img/" + livesLeft + ".png";
bounds = new Rectangle(playerX, playerY, playerWidth, playerHeight);
fourCount = 0;
this.loadImage();
this.updateLives();
}
public void updatePlayer()
{
centerX = playerX + playerWidth / 2;
centerY = playerY;
if(gun == 1)
{
weaponDamage = 2;
bulletSize = 10;
bulletSpeed = 20;
bulletDelay = 240;
}
else if(gun == 2)
{
weaponDamage = 2;
bulletSize = 10;
bulletSpeed = 20;
bulletDelay = 440;
}
else if(gun == 3)
{
weaponDamage = 1;
bulletSize = 6;
bulletSpeed = 20;
bulletDelay = 145;
}
this.loadImage();
}
public void score(int score)
{
playerScore += score;
if(playerScore < 100) { playerLevel = 1; }
else if(playerScore < 300)
{
playerLevel = 2;
playerWidth = 45;
playerHeight = 70;
}
else if(playerScore < 600)
{
playerLevel = 3;
playerWidth = 45;
playerHeight = 65;
}
else
{
playerLevel = 4;
playerWidth = 35;
playerHeight = 35;
}
}
// Manage player image processing
public void loadImage()
{
this.updatePlayerArt();
//floating rainbow orb that can smash through enemies but still takes bulllet damage
BufferedImage playerImg = null;
try
{
playerImg = ImageIO.read(new File(imgFileName));
} catch (IOException e) {}
image = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB);
Graphics2D imgG = image.createGraphics();
imgG.drawImage(playerImg, 0, 0, null);
}
public BufferedImage getImage()
{
return image;
}
public void updatePlayerArt()
{
if(livesLeft == 0) { SoundHandler.playSound("sound/explode.wav"); }
if(livesLeft <= 0)
{
imgFileName = "img/explode" + livesLeft + ".png";
livesLeft -= 1;
}
if(playerLevel == 4)
{
int fourloop = 1;
fourCount += 1;
if(fourCount == 2)
{
fourloop ++;
fourCount = 0;
}
if(fourloop > 4) { fourloop = 1; }
if(gun == 4) { imgFileName = "img/player4" + fourloop + ".png"; }
else { imgFileName = "img/player4p.png"; }
}
else if(livesLeft > 7) { imgFileName = "img/player" + playerLevel + ".png"; }
else if(livesLeft > 3) { imgFileName = "img/player" + playerLevel + "2.png"; }
else if(livesLeft > 0) { imgFileName = "img/player" + playerLevel + "3.png"; }
// else if(livesLeft == 0) { imgFileName = "img/e";}
}
// Returns the bounding Box
public Rectangle getBounds()
{
return bounds = new Rectangle(playerX, playerY, playerWidth, playerHeight);
}
public int getX()
{
return playerX;
}
public int getY()
{
return playerY;
}
public int getWidth()
{
return playerWidth;
}
public int getHeight()
{
return playerHeight;
}
public int getScore()
{
return playerScore;
}
public void setX(int x)
{
playerX = x;
}
public void setY(int y)
{
playerY = y;
}
public void move(boolean right)
{
if(right && centerX < GamePanel.WINDOW_WIDTH) { playerX += playerSpeed; }
else if(!right && centerX > 0 ){ playerX -= playerSpeed; }
}
// Manage player bullets
public void shoot()
{
long lastBulletTime;
if(bullets.size() > 0) { lastBulletTime = bullets.get(bullets.size() - 1).getTimeShot(); }
else { lastBulletTime = 0; }
if(lastBulletTime + bulletDelay < System.currentTimeMillis())
{
if(gun == 1 || gun == 3)
{
PlayerBullet b = new PlayerBullet(centerX, centerY, bulletSize, -bulletSpeed, weaponDamage);
bullets.add(b);
}
else if(gun == 2)
{
PlayerBullet bullet1 = new PlayerBullet(centerX + 10, centerY, bulletSize, -bulletSpeed, weaponDamage);
PlayerBullet bullet2 = new PlayerBullet(centerX - 10, centerY, bulletSize, -bulletSpeed, weaponDamage);
bullets.add(bullet1);
bullets.add(bullet2);
}
SoundHandler.playSound("sound/shoot.wav");
}
}
public ArrayList<PlayerBullet> getBullets()
{
return bullets;
}
public void removeBullet(PlayerBullet b)
{
bullets.remove(b);
}
public void changeWeapon()
{
if(gun >= playerLevel)
{
gun = 1;
}
else
{
gun++;
}
}
public int getGun()
{
return gun;
}
public int getBulletSize()
{
return bulletSize;
}
public int getWeaponDamage()
{
return weaponDamage;
}
// Manage player damage
public void hurt(int damage)
{
livesLeft -= damage;
imgFileLife = "img/" + livesLeft + ".png";
SoundHandler.playSound("sound/hit.wav");
this.updateLives();
}
public void gainLives(int amount)
{
livesLeft += amount;
imgFileLife = "img/" + livesLeft + ".png";
SoundHandler.playSound("");
this.updateLives();
}
public int getLives()
{
return livesLeft;
}
public BufferedImage getLifeImage()
{
return life;
}
public void updateLives()
{
BufferedImage lifeImg = null;
try
{
lifeImg = ImageIO.read(new File(imgFileLife));
} catch (IOException e) {}
life = new BufferedImage(160, 24, BufferedImage.TYPE_INT_ARGB);
Graphics2D lifeG = life.createGraphics();
lifeG.drawImage(lifeImg, 0, 0, null);
}
}