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49 lines (42 loc) · 939 Bytes
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Game.cpp
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49 lines (42 loc) · 939 Bytes
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#include "Game.h"
#include<iostream>
void Game::Init()
{
running = true;
window = new sf::RenderWindow();
window->create(sf::VideoMode(1280, 720, 32), "Maze SFML", sf::Style::Titlebar | sf::Style::Close);
gameStateManager = new GameStateManager();
gameStateManager->ChangeState(new GameMenu(window, gameStateManager));
}
void Game::Run()
{
while (window->isOpen())
{
GameState* currentState = gameStateManager->GetCurrent();
if (currentState == nullptr)
{
window->close();
break;
}
currentState->GetEvents();
if (currentState == gameStateManager->GetCurrent())
{
currentState->Update();
}
if (currentState == gameStateManager->GetCurrent())
{
currentState->Display();
}
}
Game::Clear();
}
void Game::Clear()
{
GameState* currentState = gameStateManager->GetCurrent();
if (currentState != NULL)
{
gameStateManager->Clear();
}
delete gameStateManager;
delete window;
}