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chesscore.cpp
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182 lines (158 loc) · 4.2 KB
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#include "chesscore.h"
#include "chesslog.h"
#include "chessdata.h"
#include "chessinformation.h"
#include "chessboardwidget.h"
#include "chessrule.h"
#include "chessprotocol.h"
ChessCore * ChessCore::INSTANCE = 0;
ChessCore * ChessCore::instance()
{
if(!INSTANCE)
{
INSTANCE = new ChessCore;
}
return INSTANCE;
}
ChessCore::ChessCore(QObject *parent) :
QObject(parent)
{
init();
connect(ChessProtocol::instance(), SIGNAL(receiveChessMessage(int,int,QPoint,QPoint)),
this, SLOT(receiveChessMessage(int,int,QPoint,QPoint)));
connect(ChessProtocol::instance(), SIGNAL(receiveStartMessage()),
this, SLOT(receiveStartMessgae()));
Chess_Trace(tr("new ChessCore"));
}
ChessCore::~ChessCore()
{
Chess_Trace(tr("delete ChessCore"));
}
void ChessCore::init()
{
lastSelected = false;
thisTurn = ChessInformation::instance()->isRed() ? true : false;
thisReady = false;
thatReady = false;
count = 0;
}
void ChessCore::selectEmpty(const QPoint &to)
{
if(!(thisReady && thatReady)) return;
if(!thisTurn)
{
Chess_Info("not my turn");
return;
}
Chess_Info(QString("select empty at (%1, %2)").arg(to.x()).arg(to.y()));
ChessData *d = ChessData::instance();
if(lastSelected)
{
QPoint from = d->getSelectedChess();
int fid = d->isWho(from);
if(isOK(to))
{
_moveChess(fid, to);
}
}
else
{
d->clearSelectChess();
}
ChessBoardWidget::instance()->update();
}
void ChessCore::selectChess(int id, const QPoint &p)
{
if(!(thisReady && thatReady)) return;
if(!thisTurn)
{
Chess_Info("not my turn");
return;
}
Chess_Info(QString("select %1 at (%2, %3)").arg(id).arg(p.x()).arg(p.y()));
ChessData *d = ChessData::instance();
if(d->isMine(id))
{
_selectMyChess(id, p);
}
else
{
if(lastSelected)
{
if(isOK(p))
{
_eatChess(d->isWho(d->getSelectedChess()), id, p);
}
}
}
ChessBoardWidget::instance()->update();
}
void ChessCore::_moveChess(int fid, const QPoint &to)
{
ChessData *d = ChessData::instance();
QPoint from = d->getPos(fid);
d->moveChess(fid, to);
lastSelected = false;
thisTurn = false;
bool isBlackTurn = ChessInformation::instance()->isRed();
QString boardMap = d->boardMap();
qDebug() << boardMap;
ChessProtocol::instance()->sendChessMessgae(fid, EMPTY_CHESS, from, to, boardMap, isBlackTurn, count);
++count;
}
void ChessCore::_eatChess(int fid, int tid, const QPoint &to)
{
ChessData *d = ChessData::instance();
QPoint from = d->getPos(fid);
d->eatChess(fid, tid, to);
lastSelected = false;
thisTurn = false;
bool isBlackTurn = ChessInformation::instance()->isRed();
QString boardMap = d->boardMap();
qDebug() << boardMap;
ChessProtocol::instance()->sendChessMessgae(fid, tid, from, to, boardMap, isBlackTurn, count);
++count;
}
void ChessCore::_selectMyChess(int id, const QPoint &p)
{
ChessData *d = ChessData::instance();
d->setSelectedChess(p);
lastSelected = true;
d->setChoicePoints(ChessRule::instance()->getChoice(id, p));
}
bool ChessCore::isOK(const QPoint &p)
{
return ChessData::instance()->isOK(p);
}
void ChessCore::receiveChessMessage(int fid, int tid, const QPoint &from, const QPoint &to)
{
if(!(ChessRule::instance()->getChoice(fid, from).contains(to)))
{
Chess_Error("receive error move chess");
return;
}
ChessData *d = ChessData::instance();
if((tid<0)||(tid>31))
{
d->moveChess(fid, to);
}
else
{
d->eatChess(fid, tid, to);
}
thisTurn = true;
ChessBoardWidget::instance()->update();
}
void ChessCore::startGame()
{
thisReady = true;
ChessProtocol::instance()->sendStartMessage();
}
void ChessCore::exitGame()
{
ChessProtocol::instance()->sendExitMessage();
}
void ChessCore::receiveStartMessgae()
{
thatReady = true;
}