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Copy pathpriority_queue.cpp
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executable file
·179 lines (149 loc) · 3.62 KB
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#include "priority_queue.h"
#include <vector>
template <class T>
PriorityQueue<T>::PriorityQueue():root(NULL){}
template <class T>
PriorityQueue<T>::PriorityQueue(const PriorityQueue & other):
root(copy(other.root)) {}
template <class T>
PriorityQueue<T>::~PriorityQueue()
{
clear();
}
template <class T>
const PriorityQueue<T> & PriorityQueue<T>::operator=(const PriorityQueue<T> & rhs)
{
if(this != &rhs)
{
clear();
root = copy(rhs.root);
}
return *this;
}
template <class T>
typename PriorityQueue<T>:: Node* PriorityQueue<T>::copy(const Node* subRoot)
{
if(subRoot == NULL)
return NULL;
// Copy node's element
Node * newNode = new Node(subRoot->elem);
// Copy children of node
newNode->child = copy(subRoot->child);
if(newNode->child != NULL)
newNode->child->prev = newNode;
// Copy node's sibilngs
newNode->next = copy(subRoot->next);
if(newNode->next != NULL)
newNode->next->prev = newNode;
return newNode;
}
template <class T>
void PriorityQueue<T>::clear()
{
clear(root);
root = NULL;
}
template <class T>
void PriorityQueue<T>::clear(Node* subRoot)
{
if(subRoot != NULL)
{
clear(subRoot->child);
clear(subRoot->next);
delete subRoot;
}
}
template <class T>
void PriorityQueue<T>::insert(const T & value)
{
Node* newNode = new Node(value);
if(isEmpty())
root = newNode;
else
meld(root, newNode);
//return newNode;
}
template <class T>
T PriorityQueue<T>::pop()
{
if(isEmpty())
return T();
// Hold the value to be returned
T retVal = top();
// Restructure heap
Node* oldRoot = root;
if(root->child == NULL)
root = NULL;
else
root = meldSiblings(root->child);
delete oldRoot;
return retVal;
}
template <class T>
const T & PriorityQueue<T>::top() const
{
return root->elem;
}
template <class T>
bool PriorityQueue<T>::isEmpty() const
{
return root == NULL;
}
template <class T>
void PriorityQueue<T>::meld(Node* & first, Node* second)
{
if(second != NULL)
{
//
if(first->elem < second->elem)
{
second->prev = first;
first->next = second->next;
if(first->next != NULL)
first->next->prev = first;
second->next = first->child;
if(second->next != NULL)
second->next->prev = second;
first->child = second;
}
else
{
second->prev = first->prev;
first->prev = second;
first->next = second->child;
if(first->next != NULL)
first->next->prev = first;
second->child = first;
first = second;
}
}
}
template <class T>
typename PriorityQueue<T>::Node* PriorityQueue<T>::meldSiblings(Node* first)
{
if(first->next == NULL)
return first;
static std::vector< Node* > heapArray(4);
int numSibs = 0;
while(first != NULL)
{
if(numSibs == heapArray.size())
heapArray.resize(numSibs * 2);
heapArray[numSibs] = first;
first->prev->next = NULL;
first = first->next;
numSibs++;
}
if(numSibs == heapArray.size())
heapArray.resize(numSibs + 1);
heapArray[numSibs] = NULL;
int i = 0;
for( ; i < numSibs - 1; i += 2)
meld(heapArray[i], heapArray[i + 1]);
int j = i - 2;
if(j == numSibs - 3)
meld(heapArray[j], heapArray[j + 2]);
for( ; j >= 2; j -= 2)
meld(heapArray[j - 2], heapArray[j]);
return heapArray[0];
}