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Copy pathLightSource.cpp
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98 lines (80 loc) · 1.67 KB
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#include "LightSource.h"
#include "ResourceLocator.h"
int LightSource::getX()
{
return m_Rect.left;
}
int LightSource::getY()
{
return m_Rect.top;
}
int LightSource::getW()
{
return m_Rect.width;
}
int LightSource::getH()
{
return m_Rect.height;
}
sf::IntRect LightSource::getRect()
{
return LightSource::m_Rect;
}
sf::Color LightSource::getColor()
{
return m_Color;
}
sf::Texture* LightSource::getTexture()
{
return m_Texture;
}
sf::Vector2i LightSource::getOffset()
{
return m_Offset;
}
void LightSource::setOffset(int x, int y)
{
m_Offset.x = x;
m_Offset.y = y;
}
void LightSource::setLocation(int x, int y)
{
m_Rect.left = x;
m_Rect.top = y;
}
void LightSource::setBrightness(sf::Uint8 brightness)
{
m_Color.a = brightness;
}
LightSource* LightSource::createRadialLightSource(sf::IntRect rect, sf::Color color)
{
LightSource *light_source = new LightSource(rect, color, LightSourceType::LIGHT_RADIAL);
return light_source;
}
LightSource* LightSource::createConicalLightSource(sf::IntRect rect, sf::Color color)
{
LightSource *light_source = new LightSource(rect, color, LightSourceType::LIGHT_CONICAL);
return light_source;
}
LightSource::LightSource(sf::IntRect rect, sf::Color color, LightSourceType::Type type)
{
m_Rect = rect;
m_Color = color;
m_Type = type;
switch(m_Type)
{
case LightSourceType::LIGHT_RADIAL:
{
m_Texture = ResourceLocator::requestTexture("lightsource_radial");
break;
}
case LightSourceType::LIGHT_CONICAL:
{
m_Texture = ResourceLocator::requestTexture("lightsource_conical");
break;
}
}
}
LightSource::~LightSource()
{
}