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52 lines (41 loc) · 920 Bytes
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Copy pathEventDispatcher.cpp
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52 lines (41 loc) · 920 Bytes
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#include <algorithm>
#include <iostream>
#include "EventDispatcher.h"
#include "EventListener.h"
#include "GameEvent.h"
EventDispatcher::EventDispatcher()
{
}
EventDispatcher::~EventDispatcher()
{
}
void EventDispatcher::registerListener(EventListener* listener)
{
if(!listener)
return;
auto result = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
if(result == m_Listeners.end())
{
m_Listeners.push_back(listener);
}
}
void EventDispatcher::unregisterListener(EventListener* listener)
{
if(!listener)
return;
auto result = std::find(m_Listeners.begin(), m_Listeners.end(), listener);
if(result != m_Listeners.end())
{
m_Listeners.erase(result);
}
}
void EventDispatcher::dispatchEvent(GameEvent* event)
{
for(size_t i = 0; i < m_Listeners.size(); i++)
{
if(m_Listeners[i])
{
m_Listeners[i]->notify(event);
}
}
}