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Copy pathCamera.cpp
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191 lines (163 loc) · 3.91 KB
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#include "Camera.h"
#include "GameObject.h"
#include "ResourceLocator.h"
#include "SFEvent.h"
Camera::Camera( sf::Vector2u screenSize, GameObject* trackedObject)
: m_IsObjectLocked(false)
, m_IsEdgeLocked(true)
, m_IsSeekingObject(false)
, m_FreeLookOn(false)
, m_TrackedObject(trackedObject)
, m_ScreenSize(screenSize)
, m_PanSpeed(600)
, m_TargetSnapDistance(5)
{}
Camera::~Camera()
{}
void Camera::SetEdgeLock(bool edgeLock)
{
m_IsEdgeLocked = edgeLock;
}
void Camera::SetObjectLock(bool objectLock)
{
m_IsObjectLocked = objectLock;
}
void Camera::SetTrackedObject(GameObject* trackedObject)
{
if(trackedObject == nullptr)
return;
m_IsObjectLocked = true;
m_TrackedObject = trackedObject;
}
void Camera::SetSeekObject(GameObject* seekedObject)
{
if(seekedObject == nullptr)
return;
m_IsObjectLocked = true;
m_TrackedObject = seekedObject;
m_IsSeekingObject = true;
m_TargetPosition = sf::Vector2f((int)seekedObject->getLocation().x, (int)seekedObject->getLocation().y);
}
bool Camera::IsFreeLookOn() const
{
return m_FreeLookOn;
}
void Camera::EnableFreeLook()
{
m_FreeLookOn = true;
}
void Camera::DisableFreeLook()
{
m_FreeLookOn = false;
if( m_TrackedObject )
{
SetSeekObject( m_TrackedObject );
}
}
bool Camera::IsEdgeLocked() const
{
return m_IsEdgeLocked;
}
bool Camera::IsObjectLocked() const
{
return m_IsObjectLocked;
}
void Camera::Update(float delta)
{
// Camera's x-position will be one-half screen distance left of the object,
// and the camera's y-position will be one-half screen distance above the object.
int halfScreenWidth = m_ScreenSize.x/2;
int halfScreenHeight = m_ScreenSize.y/2;
if(m_FreeLookOn)
{
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Right ) )
{
PanPosition(m_PanSpeed * delta, 0.0f);
}
else if( sf::Keyboard::isKeyPressed( sf::Keyboard::Left ) )
{
PanPosition(-m_PanSpeed * delta, 0.0f);
}
if( sf::Keyboard::isKeyPressed( sf::Keyboard::Up ) )
{
PanPosition(0.0f, -m_PanSpeed * delta);
}
else if( sf::Keyboard::isKeyPressed( sf::Keyboard::Down ) )
{
PanPosition(0.0f, m_PanSpeed * delta);
}
return;
}
else if( m_IsSeekingObject && m_TrackedObject != nullptr )
{
m_TargetPosition = sf::Vector2f((int)m_TrackedObject->getLocation().x,
(int)m_TrackedObject->getLocation().y);
float xdist = (halfScreenWidth + m_Position.x) - m_TargetPosition.x;
float ydist = (halfScreenHeight + m_Position.y) - m_TargetPosition.y;
float mag = sqrt(xdist*xdist+ydist+ydist);
if(mag==0) mag = 1;
float xnorm = xdist/mag;
float ynorm = ydist/mag;
if( abs(xdist) <= m_TargetSnapDistance && abs(ydist) <= m_TargetSnapDistance )
{
m_Position = m_TargetPosition;
m_IsSeekingObject = false;
}
else
{
PanPosition(-xnorm * m_PanSpeed * delta,
-ynorm * m_PanSpeed * delta);
}
return;
}
else if(m_IsObjectLocked && m_TrackedObject != nullptr)
{
// We're object locked to a valid object, attempt to put this object
// at the center of the screen.
SetPosition(m_TrackedObject->getLocation().x - halfScreenWidth,
m_TrackedObject->getLocation().y - halfScreenHeight);
}
}
void Camera::PanPosition(float x, float y)
{
SetPosition( m_Position.x + x, m_Position.y + y );
}
void Camera::SetPosition(float x, float y)
{
if( m_IsEdgeLocked )
{
if( x < 0 )
x = 0;
if( x > m_WorldSize.x - m_ScreenSize.x)
x = m_WorldSize.x - m_ScreenSize.x;
if( y < 0 )
y = 0;
if( y > m_WorldSize.y - m_ScreenSize.y )
y = m_WorldSize.y - m_ScreenSize.y;
}
m_Position.x = x;
m_Position.y = y;
}
void Camera::SetWorldSize(float x, float y)
{
m_WorldSize.x = x;
m_WorldSize.y = y;
}
sf::Vector2f Camera::GetPosition() const
{
return m_Position;
}
sf::Vector2f Camera::GetSize() const
{
return m_ScreenSize;
}
void Camera::notify(GameEvent* event)
{
if( event->getEventType() == Event::EVENT_SFEVENT )
{
sf::Event& e = *((SFEvent*)event)->getEvent();
if(e.type == sf::Event::Resized)
{
}
}
}