Hi, first of all, thanks for such a great package! With the recent changes to get it running on Linux it's quite a good way to play Hive against an AI.
I was pondering making a custom viewer application, but it seems it would need to keep track of quite a few things that I so far had assumed would be available from the engine. In particular it seems a viewer ...
- needs to implicitly keep track of the board state, as it can't be requested from the engine, including piece positions and available pieces left to place for both sides
- suggesting legal move placement/destinations when selecting a piece in the viewer is done by filtering the results of
validmoves, i.e. there's no command to get valid moves for a particular piece
Am I correct in these assumptions? They're not biggies to implement, but if they are available from the engine would save some coding.
Also, is there a canonical destination string to use when moving a piece in case it is moved next to multiple existing pieces? Or will any of the available ones work? For example, if moving a white piece to the left of a black queen that's above a black ant and the white pieces ending up touching both black pieces would both b/Q and b\A1 work as destinations?
Hi, first of all, thanks for such a great package! With the recent changes to get it running on Linux it's quite a good way to play Hive against an AI.
I was pondering making a custom viewer application, but it seems it would need to keep track of quite a few things that I so far had assumed would be available from the engine. In particular it seems a viewer ...
validmoves, i.e. there's no command to get valid moves for a particular pieceAm I correct in these assumptions? They're not biggies to implement, but if they are available from the engine would save some coding.
Also, is there a canonical destination string to use when moving a piece in case it is moved next to multiple existing pieces? Or will any of the available ones work? For example, if moving a white piece to the left of a black queen that's above a black ant and the white pieces ending up touching both black pieces would both b/Q and b\A1 work as destinations?