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All tribes:
- Sawmills, Windmills, and Forges can be on mountains, but not forests
- Forest movement cost 20 instead of 1000
- Static units show how many kills they have (maybe vet units should too)
- Lighthouses are remove, task is still all 4 corners
- No defense bonus on any tile without fortify (regardless of tech)
- Tech reorder (FS -> Roads, FS -> Strategy, Organization -> Riding -> Chivalry)
- All temples removed except land temples, land temples are allowed on all terrain (including water) (maybe we should change the sprite based on the tile it's on)
- Wealth task is unlocked without a tech
- Guilds on FS (7 stars, once per city, 2 pop. Maybe should reduce the price to 5)
- Disband is unlocked without a tech
- Embassies don't give a bonus to alliances (can't remember if it was also nerfed to 1 spt or not)
- Infiltrate units don't block income on infiltrate
- You can infiltrate a city any number of times in a turn
- Fertilize replaces Burn Forest
- Fertilize can be used on all land, not just flooded
- Fertilize costs 5
- All tribes can use aqua crops
- Aqua crops are harvested on use and don't turn into aqua farms
- Water movement is on Sailing (except for Aquarion)
- Ocean movement is on Navigation (except for Aquarion)
- Mind bender on Meditation instead of Philosophy
- Genius task unlocked without a tech
Normals/tribes with said mechanics
- Knights have static
- Cloaks don't steal stars on infiltrate
- Cloaks cost 5
- Mind bender heals themselves when healing an area
- Embark does not require ports
- Ports are on Aquaculture
- Ports cost 5
- Customs houses (10 stars, 1 spt per neighboring port) is on Aquatism
- Embark is on Sailing
- Rammers are on Navigation
- Scouts cost 3
- Bombers cost 10
- Bombers have no splash damage, 4 attack
- Dash embark replaces Aquatism defense bonus
Elyrion:
- Should get access to Fertilize
- Sanctuaries give pop instead of spt
- Sanctuaries attract an animal every 3 turns instead of every 2
- Can turn forests into Treants
Polaris:
- Should probably give them no guaranteed resources
- Tech tree reordered (Fishing -> Aquaculture -> Polarism, Fishing -> Frostworks -> Polar Warfare)
- Sleds are on Aquaculture
- Sleds have 2 movement instead of 3
- Fortress have 1 movement instead of 2
- Fortress has dash instead of escape
- Fortress costs 10
- Ice bank replaces customs houses instead of markets
- Slide ability (should match the glide ability and not stack with the glide ability)
- Note: glide used to be double movement on ice. Now it's +1 movement on ice. We're still using the prior version and maybe should change glide to match
- Mooni cost 3
- Mooni have slide instead of skate
- Mooni has 1 movement instead of 2
- Mooni does not have auto freeze, but still freeze area
- Mooni has 2 defense
- Yuukwi added in Polar Warfare (8 stars, 0/0, 2 movement, auto freeze, skate, freeze area, static)
- Gaami has slide
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Maybe auto freeze can be replaced with an active abilityWontfix currently, requires discussion
Aquarion:
- No longer starts with flooded terrain
- Flooding can be done after moving
- I don't remember if we agreed to replace puffer with mermaid cata
Cymanti non split:
- Poison no longer reduces movement
- Algae no longer has 1000 movement for land units
- Boost functions like creep (10 cost movement on everything except mountains or other explicit limitations like swim units on land)
- No explode after attack
- Doomux has sneak
- Hexapod loses sneak
- Larve probably shouldn't turn into moth
- Destroy instead of recycling
- Shaman does not replace any unit
- Shaman is on Roads
- Shaman has 3 attack
- Can make fungi from crops or spores
- Fungi cost 7
- Fungi max level is 3
- Recycling does not increase fungi max level by one. Instead it provides an upgrade to increase the level by one for 2 stars
- Algae no longer creates fruit when spawn
- Algae can be upgraded to give 1 pop for 2 stars
- Algae cost 3
- Raychi is amphibious
- Living island cost 15
- Phychi has 1 attack instead of 0.7
- Clauthus replaces houses instead of markets
- Clauthus benefits from algae instead of fungi
- Clauthus cost 10
- Maybe we should increase exida attack to 3.5
- Mycelium does not stack healing with other Mycelium
- Any number of Mycelium can be bought in a city
Xin-xi
- starting stars: 5
Imp
- starting stars: 3
Bardur
- New biome (1.5x forest, 0x crop, default everything else)
- starting stars: 3
Oumaji
- starting stars: 5
Kickoo
- starting stars: 3
Hoodrick
- starting stars: 5
Luxidoor
- Level 1 capital
- +2 capital spt instead of the usual +1
- No guaranteed resources
- starting stars: 5
Zebasi
- starting stars: 3
Ai-Mo
- starting tech: Meditation
Quetzali
- starting stars: 5
Yadakk
- starting stars: 5
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