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Copy pathenglish.yml
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24 lines (24 loc) · 995 Bytes
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tab:
events: Events
control: Control
effects: Effects
conditions: Conditions
operators: Operators
expressions: Expressions
block:
event:
evtDeath: "on death of ${*LivingEntity target}: ${Blocks blocks}"
effect:
effKill: kill ${LivingEntity target}
effSpawn: spawn ${PositiveInt amount} ${EntityType entity}
effDamage: damage ${LivingEntity target} by ${PositiveNum amount} hearts and ${(show/don't show) animate} animation
effHeal: heal ${LivingEntity target} completly
effHealInt: heal ${LivingEntity target} by ${PositiveNum amount} hearts
effGive: give ${LivingEntity target} ${*ItemStack item}
effMakeDamage: make ${LivingEntity atacker} damage ${LivingEntity victim}
effDye: dye ${ItemStack item} ${*HDColor color}
effSend: send message ${String text} to ${Player target}
effBroadcast: broadcast message ${String text}
effPotion: apply ${*PotionEffect effect} to ${LivingEntity target} for ${*TimeSpan time}
t: a
u: b