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formspec.lua
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277 lines (244 loc) · 10.3 KB
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-------------------------------------
-- Formspec colored boxes
-------------------------------------
local function highlight(item, line, w, h, r, g, b, a)
a = a or "f"
local padding = 0
local item = item - padding
local line = line - padding
w = w + padding * 2
h = h + padding * 2
return "box[" .. item .. "," .. line .. ";" .. w .. "," .. h .. ";#" ..
r .. r .. g .. g .. b .. b .. a .. a .. "]"
end
local function maketext(x, y, text, tag)
return "hypertext[" .. x .. "," .. y .. ";10,10;a;" .. string.format("<%s>%s</%s>", tag, text, tag) .. "]"
end
local function padded_list_of_size(inventory, list, x, y, w, h, numx, numy, padding)
x = x + padding
y = y + padding
local spacing = padding * 2
w = w - spacing
h = h - spacing
local list_string =
string.format("style_type[list;size=%s,%s;spacing=%s]", w, h, spacing) ..
string.format("list[%s;%s;%s,%s;%s,%s]", inventory, list, x, y, numx, numy)
return list_string
end
local function padded_list(inventory, list, x, y, numx, numy)
return padded_list_of_size(inventory, list, x, y, 1, 1, numx, numy, 0.1)
end
-------------------------------------
-- Formspec button generators
-------------------------------------
local function _image_button(x, y, w, h, image, name, tooltip, exit)
local padding = 0.1
x = x + padding
y = y + padding
w = w - padding * 2
h = h - padding * 2
return "image_button"..exit.."[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. image .. ";" .. name .. ";]" ..
"tooltip[" .. x .. "," .. y .. ";" .. w .. "," .. h .. ";" .. tooltip .. "]"
end
local function item_image_button_padding(x, y, w, h, padding, name)
x = x + padding
y = y + padding
w = w - padding * 2
h = h - padding * 2
return string.format("item_image_button[%s,%s;%s,%s;%s;%s;%s]", x, y, w, h, "turtlebots:"..name, name, "")
end
local function image_button_tooltip(x, y, w, h, image, name, tooltip)
return _image_button(x, y, w, h, image, name, tooltip, "")
end
local function image_button(x, y, w, h, image, name)
return _image_button(x, y, w, h, image, name, name, "")
end
local function image_button_exit(x, y, w, h, image, name, tooltip)
if not tooltip then
tooltip = name
end
return _image_button(x, y, w, h, image, name, tooltip, "_exit")
end
local function button_tooltip(x, y, image, tooltip, command, exit)
if not exit then
return image_button_tooltip(x, y, 1, 1, image, command, tooltip)
else
return image_button_exit(x, y, 1, 1, image, command, tooltip)
end
end
local function button(x, y, image, name, exit)
if not exit then
return image_button(x, y, 1, 1, image, name)
else
return image_button_exit(x, y, 1, 1, image, name)
end
end
local blank_space = "__blank"
local function cbutton(x, y, padding, name)
if name == blank_space then
return ""
end
return item_image_button_padding(x, y, 1, 1, padding, name)
end
local function button_row_space(x, y, padding, nametable)
local row = ""
for i, name in pairs(nametable) do
row = row .. cbutton(x + i - 1, y, padding, name)
end
return row
end
-------------------------------------
-- Main panel generators
-------------------------------------
local function panel_commands()
return highlight(0, 1.5, 7, 9, "f", "f", "f", "7")
.."container[0.25,0.25]"
..button_row_space(0,1.75,0.01, { "__blank", "move_forward", "__blank"})
..button_row_space(0,2.75,0.01, { "move_left", "stand_still", "move_right"})
..button_row_space(0,3.75,0.01, { "__blank", "move_backward", "__blank"})
..button_row_space(3.5,1.75,0.01, {blank_space, "move_up" })
..button_row_space(3.5,2.75,0.01, {"turn_anticlockwise", "stand_still","turn_clockwise" })
..button_row_space(3.5,3.75,0.01, {blank_space, "move_down", })
..button_row_space(0.225,5.75,0.01,{"loadblock_red", "loadblock_orange", "loadblock_yellow", "loadblock_green", "loadblock_grey", "loadblock_clear"})
..button_row_space(0.225,6.75,0.01,{"loadblock_cyan", "loadblock_blue", "loadblock_pink", "loadblock_white", "loadblock_black","add_1"})
..button_row_space(0.225,7.75,0.01,{"run_1", "run_2", "run_3", "run_4", "add_2", "add_4"})
..button_row_space(0.225,8.75,0.01,{"run_5", "run_6", "run_7", "run_8", "add_8", "add_16"})
.. "container_end[]"
end
local function panel_main(pos, mode)
local panel
if mode == 0 then
panel = panel_commands()
else
panel = "list[current_player;main;0,5;8,4;]" ..
"list[nodemeta:" .. pos .. ";main;0,1;8,4;]" ..
"listring[current_player;main]" ..
"listring[nodemeta:" .. pos .. ";main]" ..
highlight(0, 1, 8, 4, "a", "a", "f")
end
return panel
end
local function draw_subroutines(pos, program)
local subroutines = ""
subroutines = subroutines .. "container[1,0]"
-- highlight coding area in purple
subroutines = subroutines .. highlight(7, 1.5, TURTLEBOTS.PROGRAM_SIZE+1, program, "9", "9", "f", "7")
subroutines = subroutines .. highlight(7, 1.5+program+1,TURTLEBOTS.PROGRAM_SIZE+1, 8-program, "9", "9", "f", "7")
-- highlight selected program in light grey
subroutines = subroutines .. highlight(6, 1.5 + program, TURTLEBOTS.PROGRAM_SIZE+2, 1, "f", "f", "f", "7")
subroutines = subroutines .. string.format("image[%s,%s;1,1;turtlebots_selected.png]",6, 1.5 + program)
local prog_names = {
"Click to modify code in START",
"Click to modify code in PROGRAM A",
"Click to modify code in PROGRAM B",
"Click to modify code in PROGRAM C",
"Click to modify code in PROGRAM D",
"Click to modify code in PROGRAM E",
"Click to modify code in PROGRAM F",
"Click to modify code in PROGRAM G",
"Click to modify code in PROGRAM H"
}
for i = 0, 8 do
-- program list
subroutines = subroutines
.. padded_list("nodemeta:" .. pos, "p" .. i, 8, i + 1.5, TURTLEBOTS.PROGRAM_SIZE, 1)
-- selector button for subroutine
subroutines = subroutines
.. button_tooltip(7, 1.5 + i, "turtlebots_program_" .. i .. ".png", prog_names[i+1], "sub_" .. i)
end
subroutines = subroutines .. "container_end[]"
return subroutines
end
-------------------------------------
-- Main panel generator
-------------------------------------
local function panel_code(pos, program)
return
-- run button
highlight(8, 0, 1, 1, "5", "5", "f")
.. button_tooltip(8, 0, "turtlebots_gui_run.png", "Click to Run code in START", "run", true)
-- exit button
.. highlight(8+TURTLEBOTS.PROGRAM_SIZE, 0, 1, 1, "f", "0", "0")
.. button_tooltip(8+TURTLEBOTS.PROGRAM_SIZE, 0, "turtlebots_gui_exit.png", "Close the code editor.", "exit", true)
-- trash can
.. highlight(8+TURTLEBOTS.PROGRAM_SIZE/2, 0, 2, 1, "5", "5", "f")
.. button_tooltip(8+TURTLEBOTS.PROGRAM_SIZE/2, 0, "turtlebots_gui_trash.png", "Delete last code block in selected program.", "trash")
.. padded_list("detached:bot_trash", "main", 9+TURTLEBOTS.PROGRAM_SIZE/2, 0, 1, 1)
-- subroutines
.. draw_subroutines(pos, program)
end
-------------------------------------
-- Formspec style definitions
-------------------------------------
local function get_formspec_style()
-- Base style string with each element carefully documented
local style = ""
-- Set inventory slot colors
-- param1: Slot background color (semi-transparent light gray)
-- param2: Slot border color (semi-transparent white)
-- param3: Selected slot highlight (very transparent white)
-- param4: Text color (black)
-- param5: Text highlight color (white)
style = style .. "listcolors[#3337;#FFF7;#FFF0;#FFF;#000]"
-- Style for image buttons
-- Removes default border and applies custom background
-- bgimg_middle defines the 9-slice scaling points
style = style .. "style_type[image_button;border=false;"
.. "bgimg=turtlebots_button9.png;"
.. "bgimg_pressed=turtlebots_button9_pressed.png;"
.. "bgimg_middle=2,2]"
-- Style for regular buttons (same as image buttons)
style = style .. "style_type[button;border=false;"
.. "bgimg=turtlebots_button9.png;"
.. "bgimg_pressed=turtlebots_button9_pressed.png;"
.. "bgimg_middle=2,2]"
-- Text styling for various elements
-- Uses a dark gray that's easy to read on both light and dark backgrounds
style = style .. "style_type[field;textcolor=#CCC]"
.. "style_type[label;textcolor=#CCC]"
.. "style_type[textarea;textcolor=#CCC]"
.. "style_type[checkbox;textcolor=#CCC]"
-- Set fully transparent base background
-- This allows our bgcolor setting to work properly
style = style .. "bgcolor[#00000000]"
style = style .. "background9[0,0;1,1;turtlebots_background9.png;true;7]"
return style
end
local function speed_dropdown(x,y,speed)
local speed_names = {}
for i=1, #TURTLEBOTS.speeds do
speed_names[i] = TURTLEBOTS.speeds[i].name
end
return "dropdown[" .. x .. "," .. y .. ";2,0.5;speed;"
.. table.concat(speed_names, ",") .. ";"
.. speed .. ";true]"
end
local function get_formspec(pos, meta)
local bot_name = meta:get_string("name")
local bot_pos = pos.x .. "," .. pos.y .. "," .. pos.z
local fs_panel = meta:get_int("panel")
local fs_program = meta:get_int("program")
local speed = meta:get_int("speed")
local formspec = "formspec_version[7]"
.. string.format("size[%s,11]",9.5+TURTLEBOTS.PROGRAM_SIZE)
.. "no_prepend[]"
.. get_formspec_style()
.. "container[0.25,0.25]"
.. maketext(3, 0.25, bot_name, "big")
.. speed_dropdown(9.5,0.25,speed)
.. panel_main(bot_pos, fs_panel)
.. panel_code(bot_pos, fs_program)
.. "container_end[]"
return formspec
end
-------------------------------------
-- callback from bot node on_rightclick
-------------------------------------
function TURTLEBOTS.show_formspec(clicker, pos)
local meta = minetest.get_meta(pos)
local bot_key = meta:get_string("key")
minetest.show_formspec(clicker:get_player_name(),
bot_key,
get_formspec(pos, meta)
)
end