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Move Maze Creation Code to a Plugin System #3

@jgamble

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@jgamble

Became an issue when I investigated other Maze-making algorithms. Rather than having everything in one lump of code, have a plugin for each type of algorithm. This also implies that the maze types don't have to be child objects either, but plugins themselves -- rectangular mazes would be Games::Maze::{SomePluginName::}Rectangle, hex mazes would be Games::Maze::{SomePluginName::}Hexagon, and so forth.

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