I saw in the codebase that RayCast is not implemented. Is there a chance you implement it ?
Here the snippet from b2Fixture:
/// Cast a ray against this shape.
/// @PARAM output the ray-cast results.
/// @PARAM input the ray-cast input parameters.
/// void RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const;
public function RayCast():void {
/// NOT IMPLEMENTED.
}
I saw in the codebase that RayCast is not implemented. Is there a chance you implement it ?
Here the snippet from b2Fixture:
/// Cast a ray against this shape.
/// @PARAM output the ray-cast results.
/// @PARAM input the ray-cast input parameters.
/// void RayCast(b2RayCastOutput* output, const b2RayCastInput& input) const;
public function RayCast():void {
/// NOT IMPLEMENTED.
}