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ChessBoardTest.js
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231 lines (221 loc) · 7.68 KB
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var assert = require('chai').assert;
var ChessBoard = require('./ChessBoard');
describe('ChessBoard', function() {
var board;
beforeEach(function() {
board = new ChessBoard();
});
describe('ChessBoard Tests: Pawn', function() {
it('should move white and black pawns', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
});
});
describe('ChessBoard Tests: Knight', function() {
it('should move white and black knights', function() {
assert.ok(board.move('g1f3'));
assert.ok(board.move('b8c6'));
});
});
describe('ChessBoard Tests: Bishop', function() {
it('should move white and black bishops', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('f1a6'));
assert.ok(board.move('f8a3'));
});
});
describe('ChessBoard Tests: Rook', function() {
it('should move white and black rooks', function() {
assert.ok(board.move('a2a4'));
assert.ok(board.move('a7a5'));
assert.ok(board.move('a1a3'));
assert.ok(board.move('a8a6'));
assert.ok(board.move('a3h3'));
assert.ok(board.move('a6h6'));
});
});
describe('ChessBoard Tests: Queen', function() {
it('should move white and black queens', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('d1h5'));
assert.ok(board.move('d8h4'));
});
});
describe('ChessBoard Tests: King', function() {
it('should move white and black kings', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('e1e2'));
assert.ok(board.move('e8e7'));
});
it('should put the white king in check', function() {
assert.ok(board.move('f2f4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('b2b4'));
assert.ok(board.move('d8h4'));
// Queen puts king in check
assert.ok(board.CHECK);
// Can't move when king is in check
assert.notOk(board.move('a2a4'));
// Block queen
assert.ok(board.move('g2g3'));
// Should no longer be in check
assert.notOk(board.CHECK);
assert.ok(board.move('a7a5'));
// Can't move to put the king in check
assert.notOk(board.move('g2g3'));
});
it('should castle king side', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('g1f3'));
assert.ok(board.move('g8f6'));
assert.ok(board.move('f1d3'));
assert.ok(board.move('f8d6'));
assert.ok(board.move('e1g1'));
assert.ok(board.move('e8g8'));
// try one extra move
assert.ok(board.move('g1h1'));
assert.ok(board.move('g8h8'));
});
it('should castle queen side', function() {
assert.ok(board.move('d2d4'));
assert.ok(board.move('d7d5'));
assert.ok(board.move('b1c3'));
assert.ok(board.move('b8c6'));
assert.ok(board.move('c1e3'));
assert.ok(board.move('c8e6'));
// these should fail because the queen is in the way
assert.notOk(board.move('e1c1'));
assert.notOk(board.move('e8c8'));
assert.ok(board.move('d1d2'));
assert.ok(board.move('d8d7'));
assert.ok(board.move('e1c1'));
assert.ok(board.move('e8c8'));
// try one extra move
assert.ok(board.move('c1b1'));
assert.ok(board.move('c8b8'));
});
it('should prevent castling out of or through check', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('f1d3'));
assert.ok(board.move('g8h6'));
assert.ok(board.move('f2f4'));
assert.ok(board.move('f8c5'));
assert.ok(board.move('g1h3'));
assert.ok(board.move('f7f5'));
// can't castle to end up in check
assert.notOk(board.move('e1g1'));
assert.ok(board.move('d1h5'));
assert.ok(board.CHECK);
// can't castle out of check
assert.notOk(board.move('e8g8'));
assert.ok(board.move('g7g6'));
assert.ok(board.move('h5h6'));
// can't castle through check
assert.notOk(board.move('e8g8'));
assert.ok(board.move('c5b4'));
assert.ok(board.move('e1g1'));
// can't castle through check
assert.notOk(board.move('e8g8'));
// can't move into check
assert.notOk(board.move('e8f8'));
});
});
describe('ChessBoard Tests: undo/redo', function() {
it('should undo and redo moves', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.undo());
assert.ok(board.undo());
assert.notOk(board.undo());
assert.ok(board.redo());
assert.ok(board.redo());
assert.notOk(board.redo());
});
it('castle king side undo/redo', function() {
assert.ok(board.move('e2e4'));
assert.ok(board.move('e7e5'));
assert.ok(board.move('g1f3'));
assert.ok(board.move('g8f6'));
assert.ok(board.move('f1d3'));
assert.ok(board.move('f8d6'));
assert.ok(board.move('e1g1'));
assert.ok(board.move('e8g8'));
// try one extra move
assert.ok(board.move('g1h1'));
assert.ok(board.move('g8h8'));
for (var i = 0; i < 4; i += 1) {
assert.ok(board.undo());
}
assert.ok(board.board[0][4] == board.KING_BLACK);
assert.ok(board.board[7][4] == board.KING_WHITE);
for (var i = 0; i < 4; i += 1) {
assert.ok(board.redo());
}
assert.ok(board.board[0][7] == board.KING_BLACK);
assert.ok(board.board[7][7] == board.KING_WHITE);
});
it('castle queen side undo/redo', function() {
assert.ok(board.move('d2d4'));
assert.ok(board.move('d7d5'));
assert.ok(board.move('b1c3'));
assert.ok(board.move('b8c6'));
assert.ok(board.move('c1e3'));
assert.ok(board.move('c8e6'));
// these should fail because the queen is in the way
assert.notOk(board.move('e1c1'));
assert.notOk(board.move('e8c8'));
assert.ok(board.move('d1d2'));
assert.ok(board.move('d8d7'));
assert.ok(board.move('e1c1'));
assert.ok(board.move('e8c8'));
// try one extra move
assert.ok(board.move('c1b1'));
assert.ok(board.move('c8b8'));
for (var i = 0; i < 4; i += 1) {
assert.ok(board.undo());
}
assert.ok(board.board[0][4] == board.KING_BLACK);
assert.ok(board.board[7][4] == board.KING_WHITE);
for (var i = 0; i < 4; i += 1) {
assert.ok(board.redo());
}
assert.ok(board.board[0][1] == board.KING_BLACK);
assert.ok(board.board[7][1] == board.KING_WHITE);
});
});
describe('ChessBoard Tests: pawn promotion', function() {
it('should promote pawns', function() {
board.clearBoard();
board.board[1][1] = board.PAWN_BLACK;
board.board[6][0] = board.PAWN_WHITE;
assert.ok(board.move('a2a4'));
assert.ok(board.move('b7b5'));
assert.ok(board.move('a4a5'));
assert.ok(board.move('b5b4'));
assert.ok(board.move('a5a6'));
assert.ok(board.move('b4b3'));
assert.ok(board.move('a6a7'));
assert.ok(board.move('b3b2'));
assert.ok(board.move('a7a8'));
// should have to resolve the promotion before another move
// can happen
assert.notOk(board.move('b2b1'));
assert.notOk(board.resolvePawnPromotion());
assert.notOk(board.resolvePawnPromotion(board.PAWN_WHITE));
assert.notOk(board.resolvePawnPromotion(board.KING_WHITE));
assert.notOk(board.resolvePawnPromotion(board.QUEEN_BLACK));
assert.ok(board.resolvePawnPromotion(board.QUEEN_WHITE));
assert.ok(board.move('b2b1'));
assert.notOk(board.resolvePawnPromotion());
assert.notOk(board.resolvePawnPromotion(board.PAWN_BLACK));
assert.notOk(board.resolvePawnPromotion(board.KING_BLACK));
assert.notOk(board.resolvePawnPromotion(board.QUEEN_WHITE));
assert.ok(board.resolvePawnPromotion(board.QUEEN_BLACK));
});
});
});