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entity.py
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69 lines (40 loc) · 1.46 KB
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from settings import *
class BaseEntity(pg.sprite.Sprite):
def __init__(self, app, name):
self.app = app
self.name = name
self.group = app.main_group
super().__init__(self.group)
self.attrs = ENTITY_SPRITE_ATTRS[name]
entity_cache = self.app.cache.entity_sprite_cache
self.images = entity_cache[name]['images']
self.image = self.images[0]
self.mask = entity_cache[name]['mask']
self.rect = self.image.get_rect()
self.frame_index = 0
def animate(self):
if self.app.anim_trigger:
self.frame_index = (self.frame_index + 1) % len(self.images)
self.image = self.images[self.frame_index]
def update(self):
self.animate()
class Entity(BaseEntity):
def __init__(self, app, name, pos):
super().__init__(app, name)
self.pos = vec2(pos) * TILE_SIZE
self.player = app.player
self.y_offset = vec2(0, self.attrs['y_offset'])
self.screen_pos = vec2(0)
def update(self):
super().update()
self.transform()
self.set_rect()
self.change_layer()
def transform(self):
pos = self.pos - self.player.offset
pos = pos.rotate_rad(self.player.angle)
self.screen_pos = pos + CENTER
def change_layer(self):
self.group.change_layer(self, self.screen_pos.y)
def set_rect(self):
self.rect.center = self.screen_pos + self.y_offset