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Check for object visibility and if it is set to be visible in renders #2

@jaritheman

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@jaritheman

Script should check if the object selected for high and low poly meshes are enabled/unhidden in viewport and for rendering as this is a perquisite for a successful baking. Since pretty much always the high and low poly meshes are overlapping each other, usually either one is disabled/hidden when working. The script should also return the settings as they were when the bake button was pressed.

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