-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathJSParty.cpp
More file actions
284 lines (231 loc) · 6.88 KB
/
JSParty.cpp
File metadata and controls
284 lines (231 loc) · 6.88 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
#include "JSParty.h"
#include "JSUnit.h"
enum party_id
{
PARTY_AREA,
PARTY_X,
PARTY_Y,
PARTY_GID,
PARTY_LIFE,
PARTY_NAME,
PARTY_FLAG,
PARTY_ID,
PARTY_CLASSID,
PARTY_LEVEL
};
static JSClassID party_class_id;
static void js_party_finalizer(JSRuntime *rt, JSValue val)
{
JS_SetOpaque(val, nullptr);
// RosterUnit *unit = (RosterUnit *)JS_GetOpaque(val, party_class_id);
// js_free_rt(rt, unit);
}
static JSClassDef js_party_class = {
"Party",
.finalizer = js_party_finalizer,
};
static JSValue js_party_ctor(JSContext *ctx, JSValueConst new_target, int argc, JSValueConst *argv)
{
return JS_EXCEPTION;
}
JSAPI_PGM(party_getProperty)
{
RosterUnit *pUnit = (RosterUnit *)JS_GetOpaque(this_val, party_class_id);
if (!pUnit)
return JS_FALSE;
switch (magic)
{
case PARTY_NAME:
return JS_NewString(ctx, pUnit->szName);
break;
case PARTY_X:
return JS_NewUint32(ctx, pUnit->Xpos);
break;
case PARTY_Y:
return JS_NewUint32(ctx, pUnit->Ypos);
break;
case PARTY_AREA:
return JS_NewUint32(ctx, pUnit->dwLevelId);
break;
case PARTY_GID:
return JS_NewUint32(ctx, pUnit->dwUnitId);
break;
case PARTY_LIFE:
return JS_NewUint32(ctx, pUnit->dwPartyLife);
break;
case PARTY_CLASSID:
return JS_NewUint32(ctx, pUnit->dwClassId);
break;
case PARTY_LEVEL:
return JS_NewUint32(ctx, pUnit->wLevel);
break;
case PARTY_FLAG:
return JS_NewUint32(ctx, pUnit->dwPartyFlags);
break;
case PARTY_ID:
return JS_NewUint32(ctx, pUnit->wPartyId);
break;
default:
break;
}
return JS_FALSE;
}
JSAPI_FUNC(party_getNext)
{
GAME_READY();
RosterUnit *pUnit = (RosterUnit *)JS_GetOpaque(this_val, party_class_id);
if (!pUnit)
return JS_FALSE;
pUnit = pUnit->pNext;
if (!pUnit)
return JS_FALSE;
JS_SetOpaque(this_val, pUnit);
return JS_TRUE;
}
JSAPI_FUNC(my_getParty)
{
GAME_READY();
RosterUnit *pUnit = *p_D2CLIENT_PlayerUnitList;
if (!pUnit)
return JS_FALSE;
if (argc == 1)
{
UnitAny *inUnit = nullptr;
const char *nPlayerName = nullptr;
uint32_t nPlayerId = 0;
if (JS_IsString(argv[0]))
{
nPlayerName = JS_ToCString(ctx, argv[0]);
}
else if (JS_IsNumber(argv[0]))
{
if (JS_ToUint32(ctx, &nPlayerId, argv[0]) < 0)
JS_THROW_SINGLE_LINE(ctx, "Unable to get ID");
}
else if (JS_IsObject(argv[0]))
{
extern JSClassID unit_class_id;
myUnit *lpUnit = (myUnit *)JS_GetOpaque(argv[0], unit_class_id);
if (!lpUnit)
return JS_FALSE;
inUnit = D2CLIENT_FindUnit(lpUnit->dwUnitId, lpUnit->dwType);
if (!inUnit)
JS_THROW_SINGLE_LINE(ctx, "Unable to get Unit");
nPlayerId = inUnit->dwUnitId;
}
if (!nPlayerName && !nPlayerId)
return JS_FALSE;
bool bFound = FALSE;
for (RosterUnit *pScan = pUnit; pScan; pScan = pScan->pNext)
{
if (nPlayerId && pScan->dwUnitId == nPlayerId)
{
bFound = TRUE;
pUnit = pScan;
break;
}
if (nPlayerName && _stricmp(pScan->szName, nPlayerName) == 0)
{
bFound = TRUE;
pUnit = pScan;
break;
}
}
if (nPlayerName)
JS_FreeCString(ctx, nPlayerName);
if (!bFound)
return JS_FALSE;
}
JSValue jsUnit = BuildObject(ctx, party_class_id, pUnit);
if (JS_IsException(jsUnit))
return JS_FALSE;
return jsUnit;
}
JSAPI_FUNC(my_clickParty)
{
GAME_READY();
if (argc < 2 || !JS_IsObject(argv[0]) || !JS_IsNumber(argv[1]))
return JS_FALSE;
UnitAny *myUnit = D2CLIENT_GetPlayerUnit();
RosterUnit *pUnit = (RosterUnit *)JS_GetOpaque(argv[0], party_class_id);
RosterUnit *mypUnit = *p_D2CLIENT_PlayerUnitList;
if (!pUnit || !mypUnit)
return JS_FALSE;
BOOL bFound = FALSE;
for (RosterUnit *pScan = mypUnit; pScan; pScan = pScan->pNext)
if (pScan->dwUnitId == pUnit->dwUnitId)
bFound = TRUE;
if (!bFound)
return JS_FALSE;
uint32_t nMode;
JS_ToUint32(ctx, &nMode, argv[1]);
BnetData *pData = (*p_D2LAUNCH_BnData);
// Attempt to loot player, check first if it's hardcore
if (nMode == 0 && pData && !(pData->nCharFlags & PLAYER_TYPE_HARDCORE))
return JS_FALSE;
// Attempt to party a player who is already in party ^_~
if (nMode == 2 && pUnit->wPartyId != 0xFFFF && mypUnit->wPartyId == pUnit->wPartyId && pUnit->wPartyId != 0xFFFF)
return JS_FALSE;
// don't leave a party if we are in none!
if (nMode == 3 && pUnit->wPartyId == 0xFFFF)
return JS_FALSE;
else if (nMode == 3 && pUnit->wPartyId != 0xFFFF)
{
D2CLIENT_LeaveParty();
return JS_FALSE;
}
if (nMode < 0 || nMode > 5)
return JS_FALSE;
// Trying to click self
if (pUnit->dwUnitId == myUnit->dwUnitId)
return JS_FALSE;
if (nMode == 0)
D2CLIENT_HostilePartyUnit(pUnit, 2);
else if (nMode == 1)
D2CLIENT_HostilePartyUnit(pUnit, 1);
else if (nMode == 4)
D2CLIENT_HostilePartyUnit(pUnit, 3);
else if (nMode == 5)
D2CLIENT_HostilePartyUnit(pUnit, 4);
else
D2CLIENT_ClickParty(pUnit, nMode);
return JS_TRUE;
}
static const JSCFunctionListEntry js_party_proto_funcs[] = {
JS_CGETSET_MAGIC_DEF("x", party_getProperty, NULL, PARTY_X),
JS_CGETSET_MAGIC_DEF("y", party_getProperty, NULL, PARTY_Y),
JS_CGETSET_MAGIC_DEF("area", party_getProperty, NULL, PARTY_AREA),
JS_CGETSET_MAGIC_DEF("gid", party_getProperty, NULL, PARTY_GID),
JS_CGETSET_MAGIC_DEF("life", party_getProperty, NULL, PARTY_LIFE),
JS_CGETSET_MAGIC_DEF("partyflag", party_getProperty, NULL, PARTY_FLAG),
JS_CGETSET_MAGIC_DEF("partyid", party_getProperty, NULL, PARTY_ID),
JS_CGETSET_MAGIC_DEF("name", party_getProperty, NULL, PARTY_NAME),
JS_CGETSET_MAGIC_DEF("classid", party_getProperty, NULL, PARTY_CLASSID),
JS_CGETSET_MAGIC_DEF("level", party_getProperty, NULL, PARTY_LEVEL),
JS_CFUNC_DEF("getNext", 0, party_getNext),
};
static const JSCFunctionListEntry js_party_module_funcs[] = {
JS_CFUNC_DEF("getParty", 1, my_getParty),
JS_CFUNC_DEF("clickParty", 1, my_clickParty),
};
int js_module_party_init(JSContext *ctx, JSModuleDef *m)
{
/* create the party class */
JS_NewClassID(&party_class_id);
JS_NewClass(JS_GetRuntime(ctx), party_class_id, &js_party_class);
JSValue party_proto, party_class;
party_proto = JS_NewObject(ctx);
party_class = JS_NewCFunction2(ctx, js_party_ctor, "Party", 0, JS_CFUNC_constructor, 0);
JS_SetPropertyFunctionList(ctx, party_proto, js_party_proto_funcs, ARRAYSIZE(js_party_proto_funcs));
JS_SetConstructor(ctx, party_class, party_proto);
JS_SetClassProto(ctx, party_class_id, party_proto);
JS_SetModuleExport(ctx, m, "Party", party_class);
JS_SetModuleExportList(ctx, m, js_party_module_funcs, ARRAYSIZE(js_party_module_funcs));
return TRUE;
}
int js_module_party_export(JSContext *ctx, JSModuleDef *m)
{
JS_AddModuleExportList(ctx, m, js_party_module_funcs, ARRAYSIZE(js_party_module_funcs));
JS_AddModuleExport(ctx, m, "Party");
return TRUE;
}