2020-12-28_16:10:42
A Material Parameter is a value in a Material that can be configured in a Material Instance.
A parameter is one of the following types:
- ChannelMask
- Collection
- CurveAtlasRow
- Dynamic
- FontSamplt
- RuntimeVirtualTexture
- Scalar
- SpriteTexture
- StaticBool
- StaticComponentMask
- StaticSwitch
- TextureObject
- TextureSample2D
- TextureSampleCube
- TextureSampleSubUV
- TextureSampleVolume
- Vector
Some nodes, such as Constants and Texture Samples can be converted into parameters through Context Menu > Convert To Parameter. The new parameters retain its old value as its default value. Material Instances can choose whether or not they want to override each parameter.
[[2020-08-11_11:11:52]] Material instance