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2020-12-28_16:10:42

Material parameter

A Material Parameter is a value in a Material that can be configured in a Material Instance.

A parameter is one of the following types:

  • ChannelMask
  • Collection
  • CurveAtlasRow
  • Dynamic
  • FontSamplt
  • RuntimeVirtualTexture
  • Scalar
  • SpriteTexture
  • StaticBool
  • StaticComponentMask
  • StaticSwitch
  • TextureObject
  • TextureSample2D
  • TextureSampleCube
  • TextureSampleSubUV
  • TextureSampleVolume
  • Vector

Some nodes, such as Constants and Texture Samples can be converted into parameters through Context Menu > Convert To Parameter. The new parameters retain its old value as its default value. Material Instances can choose whether or not they want to override each parameter.

[[2020-08-11_11:11:52]] Material instance