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2021-05-29_10:13:01

FBX

FBX is a mesh storage formats. Supported by the majority of the digital content creation (DCC) softwares. Including 3D Max, Maya, Houdini, Blender. Supports both Static Mesh and Skeletal Mesh, including (bone-driven) animations. Support basic material data. (What's this?) Supports skinned mesh data. Supports level-of-detail, LODs.

When exporting a Static Mesh from a DCC, export:

  • Smoothing groups.
  • Triangulate.
  • Preserve edge orientation.
  • Animation, if present. (Can it be on a Static Mesh?)

When exporting a Skeletal Mesh from a DCC, export:

  • Smoothing groups.
  • Triangulate.
  • Preserve edge orientation.
  • Animation.
  • Deformations.
  • Skins.
  • Morphs.