You can see examples in the presets folder available with the app.
You may, for example, use existing preset, changing only couple of options from the list (use Override in the config file).
Detailed format description:
ticks_per_second- Number of ticks per game secondteam_size- number of units in each teaminitial_zone_radius- initial zone radiuszone_speed- speed of zone radiuszone_damage_per_second- damage dealt by the zonespawn_time- unit spawn timespawn_collision_damage_per_second- damage dealt when colliding with objects during spawnobstacles- list of objects describing obstacle generation:name- obstacle name (for visualization)radius- obstacle's radiuscan_see_through- whether you can see through the obstaclecan_shoot_through- whether projectiles go through the obstaclespawn_weight- obstacle's weight when choosing next random one
obstacle_density- obstacle density on the maploot_spawn_collision_radius- radius used for loot when generating the maploot_multiplier- loot multipliermin_distance_between_obstacles- minimal distance between obstaclesbot_players- number of auto bot teamscontinue_until- condition of game ending (AllDead/OneSurvivor/BotsOnly)unit_radius- units' radiusunit_health- units' health pointsmax_shield- max unit's shield valuehealth_regeneration_per_second- speed of automatic health regenerationhealth_regeneration_delay- delay of automatic health regenerationspawn_shield- shield value on unit spawnextra_lives- number of extra liveslast_respawn_zone_radius- zone radius when respawning is deactivatedfield_of_view- units' field of viewview_distance- units' view distanceview_blocking- whether view is blocked by obstaclesrotation_speed- units' rotation speedspawn_movement_speed- units' movement speed during spawnmax_unit_forward_speed- forward movement speedmax_unit_backward_speed- backward movement speedunit_acceleration- accelerationfriendly_fire- whether you can damage teammateskill_score- score given for killing enemy unitdamage_score_multiplier- score multiplier for damage dealt to enemiesscore_per_place- survival score (score given per each team eliminated before you)starting_weapon- starting weapon (may benull)starting_weapon_ammo- number of ammo for the starting weaponweapons- list of weapon propertiesname- name (for visualization)rounds_per_second- shooting speedspread- spreadammo_per_loot- amount of ammo in one item when generating the mapaim_time- time to aimaim_field_of_view- field of view while aimingaim_rotation_speed- rotation speed while aimingaim_movement_speed_modifier- movement speed modifier while aimingprojectile_speed- projectiles' speedprojectile_damage- damage dealt by single projectileprojectile_life_time- life time of a projectileweapon_loot_base_density- relative number of weapon items generatedammo_loot_base_density- relative number of ammo items generatedshot_sound_type_index- index of shot sound type (ornull)projectile_hit_sound_type_index- index of projectile hit sound type (ornull)max_inventory_ammo- max amount of ammo in unit's inventory
max_shield_potions_in_inventory- max amount of shield potions in the inventoryshield_potion_loot_base_density- relative number of shield potion items generatedshield_potions_per_loot- number of shield potions per item generatedshield_per_potion- shield value restored when using a potionshield_potion_use_time- time of using a shield potionsounds- list of sound propertiesname- namedistance- distance at which this can be heardoffset- offset multiplier
steps_sound_type_index- index of steps sound typesteps_sound_travel_distance- distance that makes step sound happen with 100% probability