the current renderer implementation, (exact reason not yet identified) suffers from significant frame drop if blend_mode is set to normal (or other then pass-through) this is somewhat expected, but the frame drop is absolutely significant, almost unreasonably.
- 10 nodes, basic shape
pass-through => 120fps, ok.
- 10 nodes, basic shape
normal => 10fps, terrible.
Need to investigate, identify if tile caching is the only solution or has other approach
(but likely because of some obvious mistake in the pipeline)
the current renderer implementation, (exact reason not yet identified) suffers from significant frame drop if
blend_modeis set tonormal(or other thenpass-through) this is somewhat expected, but the frame drop is absolutely significant, almost unreasonably.pass-through=> 120fps, ok.normal=> 10fps, terrible.Need to investigate, identify if tile caching is the only solution or has other approach
(but likely because of some obvious mistake in the pipeline)