-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathuserprofiles.pas
More file actions
498 lines (409 loc) · 12.7 KB
/
Copy pathuserprofiles.pas
File metadata and controls
498 lines (409 loc) · 12.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
unit UserProfiles;
{$mode ObjFPC}{$H+}
interface
uses
Classes, SysUtils, fpjson, jsonparser, SpiderTypes;
function LoadUsersFromJSON(const FileName: string): TUserList;
procedure SaveUsersToJSON(const FileName: string; const Users: TUserList);
function RenameUser(var Users: TUserList; const OldName, NewName: string): Boolean;
function CloneUserFromTemplate(var Users: TUserList; const NewName: string): Boolean;
function ChooseUser(const Users: TUserList): Integer;
procedure UserManagementMenu(var Users: TUserList);
implementation
procedure ClearScreen;
begin
Write(#27'[2J'#27'[H');
end;
function ReadFileToString(const FileName: string): string;
var
S: TStringList;
begin
Result := '';
if not FileExists(FileName) then Exit;
S := TStringList.Create;
try
S.LoadFromFile(FileName);
Result := S.Text;
finally
S.Free;
end;
end;
function LoadUsersFromJSON(const FileName: string): TUserList;
var
JSON: TJSONData;
Obj: TJSONObject;
Keys: TStringList;
i: Integer;
UserObj: TJSONObject;
StatsArr: TJSONArray;
StatsObj: TJSONObject;
S: string;
begin
Result.Count := 0;
SetLength(Result.Players, 0);
// Read entire file into a string
S := '';
if FileExists(FileName) then
S := Trim(ReadFileToString(FileName));
if S = '' then
begin
WriteLn('Warning: JSON file empty or missing: ', FileName);
Exit;
end;
JSON := GetJSON(S);
Obj := TJSONObject(JSON);
Keys := TStringList.Create;
try
Keys.Clear;
for i := 0 to Obj.Count - 1 do
Keys.Add(Obj.Names[i]);
Result.Count := Keys.Count;
SetLength(Result.Players, Result.Count);
for i := 0 to Keys.Count - 1 do
begin
UserObj := Obj.Objects[Keys[i]];
// Load username
Result.Players[i].UserName := UserObj.Get('Name', '');
// Stats is an array with one object
StatsArr := UserObj.Arrays['Stats'];
StatsObj := StatsArr.Objects[0];
with Result.Players[i].Stats do
begin
GamesPlayed := StatsObj.Get('GamesPlayed', 0);
GamesWon := StatsObj.Get('GamesWon', 0);
GamesLost := StatsObj.Get('GamesLost', 0);
GamesDrawn := StatsObj.Get('GamesDrawn', 0);
WinPercentage := StatsObj.Get('WinPercentage', 0);
HighScore := StatsObj.Get('HighScore', 0);
AverageScorePerGame := StatsObj.Get('AverageScorePerGame', 0);
// Convert "HH:MM" → TDateTime
BestTime := StrToTimeDef(StatsObj.Get('BestTime', '00:00'), 0);
AverageTimePerGame := StrToTimeDef(StatsObj.Get('AverageTimePerGame', '00:00'), 0);
TotalMoves := StatsObj.Get('TotalMoves', 0);
TotalStacks := StatsObj.Get('TotalStacks', 0);
AverageStacksPerGame := StatsObj.Get('AverageStacksPerGame', 0);
OneSuitPlayed := StatsObj.Get('OneSuitPlayed', 0);
OneSuitWon := StatsObj.Get('OneSuitWon', 0);
TwoSuitPlayed := StatsObj.Get('TwoSuitPlayed', 0);
TwoSuitWon := StatsObj.Get('TwoSuitWon', 0);
FourSuitPlayed := StatsObj.Get('FourSuitPlayed', 0);
FourSuitWon := StatsObj.Get('FourSuitWon', 0);
LastDifficulty := StatsObj.Get('LastDifficulty', 0);
HasSavedGame := StatsObj.Get('HasSavedGame', False);
end;
end;
finally
Keys.Free;
JSON.Free;
end;
end;
procedure SaveUsersToJSON(const FileName: string; const Users: TUserList);
var
RootObj: TJSONObject;
UserObj: TJSONObject;
StatsArr: TJSONArray;
StatsObj: TJSONObject;
i: Integer;
FS: TFileStream;
S: string;
begin
RootObj := TJSONObject.Create;
try
for i := 0 to Users.Count - 1 do
begin
UserObj := TJSONObject.Create;
UserObj.Add('Name', Users.Players[i].UserName);
StatsArr := TJSONArray.Create;
StatsObj := TJSONObject.Create;
with Users.Players[i].Stats do
begin
StatsObj.Add('GamesPlayed', GamesPlayed);
StatsObj.Add('GamesWon', GamesWon);
//StatsObj.Add('GamesLost', GamesLost);
StatsObj.Add('GamesDrawn', GamesDrawn);
StatsObj.Add('WinPercentage', WinPercentage);
StatsObj.Add('HighScore', HighScore);
StatsObj.Add('AverageScorePerGame', AverageScorePerGame);
StatsObj.Add('BestTime', FormatDateTime('hh:nn', BestTime));
StatsObj.Add('AverageTimePerGame', FormatDateTime('hh:nn', AverageTimePerGame));
StatsObj.Add('TotalMoves', TotalMoves);
StatsObj.Add('TotalStacks', TotalStacks);
StatsObj.Add('AverageStacksPerGame', AverageStacksPerGame);
StatsObj.Add('OneSuitPlayed', OneSuitPlayed);
StatsObj.Add('OneSuitWon', OneSuitWon);
StatsObj.Add('TwoSuitPlayed', TwoSuitPlayed);
StatsObj.Add('TwoSuitWon', TwoSuitWon);
StatsObj.Add('FourSuitPlayed', FourSuitPlayed);
StatsObj.Add('FourSuitWon', FourSuitWon);
StatsObj.Add('LastDifficulty', LastDifficulty);
StatsObj.Add('HasSavedGame', HasSavedGame);
end;
StatsArr.Add(StatsObj);
UserObj.Add('Stats', StatsArr);
RootObj.Add(Users.Players[i].UserName, UserObj);
end;
// Convert JSON to pretty string
S := RootObj.FormatJSON([], 2);
// Write to file
FS := TFileStream.Create(FileName, fmCreate);
try
FS.WriteBuffer(S[1], Length(S));
finally
FS.Free;
end;
finally
RootObj.Free;
end;
end;
function FindUserIndex(const Users: TUserList; const UserName: string): Integer;
var
i: Integer;
begin
for i := 0 to Users.Count - 1 do
if SameText(Users.Players[i].UserName, UserName) then
Exit(i);
Result := -1;
end;
function AddUser(var Users: TUserList; const NewName: string): Boolean;
var
i: Integer;
idx: Integer;
begin
Result := False;
// Prevent duplicates
for i := 0 to Users.Count - 1 do
if SameText(Users.Players[i].UserName, NewName) then
Exit; // user already exists
// Add new user
idx := Users.Count;
Inc(Users.Count);
SetLength(Users.Players, Users.Count);
// Initialize profile
Users.Players[idx].UserName := NewName;
with Users.Players[idx].Stats do
begin
GamesPlayed := 0;
GamesWon := 0;
GamesLost := 0;
GamesDrawn := 0;
WinPercentage := 0;
HighScore := 0;
AverageScorePerGame := 0;
BestTime := 0; // TDateTime = 0 → "00:00"
AverageTimePerGame := 0;
TotalMoves := 0;
TotalStacks := 0;
AverageStacksPerGame := 0;
OneSuitPlayed := 0;
OneSuitWon := 0;
TwoSuitPlayed := 0;
TwoSuitWon := 0;
FourSuitPlayed := 0;
FourSuitWon := 0;
LastDifficulty := 0;
HasSavedGame := False;
end;
Result := True;
end;
function DeleteUser(var Users: TUserList; const UserName: string): Boolean;
var
idx, i: Integer;
begin
Result := False;
idx := FindUserIndex(Users, UserName);
if idx = -1 then Exit;
// Shift everything down
for i := idx to Users.Count - 2 do
Users.Players[i] := Users.Players[i + 1];
Dec(Users.Count);
SetLength(Users.Players, Users.Count);
Result := True;
end;
function RenameUser(var Users: TUserList; const OldName, NewName: string): Boolean;
var
idx: Integer;
begin
Result := False;
// Prevent duplicate names
if FindUserIndex(Users, NewName) <> -1 then Exit;
idx := FindUserIndex(Users, OldName);
if idx = -1 then Exit;
Users.Players[idx].UserName := NewName;
Result := True;
end;
function CloneUserFromTemplate(var Users: TUserList; const NewName: string): Boolean;
var
TemplateIndex: Integer;
begin
Result := False;
// Prevent duplicates
if FindUserIndex(Users, NewName) <> -1 then Exit;
TemplateIndex := FindUserIndex(Users, 'Template');
if TemplateIndex = -1 then Exit;
// Copy stats from template
Users.Players[Users.Count - 1].Stats :=
Users.Players[TemplateIndex].Stats;
Result := True;
end;
function ChooseUser(const Users: TUserList): Integer;
var
i, choice: Integer;
input: string;
begin
Result := -1;
if Users.Count = 0 then
begin
WriteLn('No users available.');
Exit;
end;
while True do
begin
ClearScreen;
WriteLn;
WriteLn('==============================');
WriteLn(' Select a User ');
WriteLn('==============================');
for i := 0 to Users.Count - 1 do
WriteLn(' ', i + 1, ') ', Users.Players[i].UserName);
WriteLn(' 0) Cancel');
WriteLn('------------------------------');
Write('Enter choice: ');
ReadLn(input);
ClearScreen;
// Validate numeric input
if not TryStrToInt(input, choice) then
begin
WriteLn('Invalid input. Please enter a number.');
Continue;
end;
// Cancel
if choice = 0 then
begin
Result := -1;
Exit;
end;
// Valid range
if (choice >= 1) and (choice <= Users.Count) then
begin
Result := choice - 1;
Exit;
end;
WriteLn('Invalid choice. Try again.');
end;
end;
procedure UserManagementMenu(var Users: TUserList);
var
choice: Integer;
input, name, newName: string;
begin
repeat
ClearScreen;
WriteLn;
WriteLn('===================================');
WriteLn(' User Management Menu ');
WriteLn('===================================');
WriteLn(' 1) Choose User');
WriteLn(' 2) Create New User');
WriteLn(' 3) Delete User');
WriteLn(' 4) Rename User');
WriteLn(' 5) Reset User Stats');
WriteLn(' 6) Clone User From Template');
WriteLn(' 0) Exit');
WriteLn('-----------------------------------');
Write('Enter choice: ');
ReadLn(input);
if not TryStrToInt(input, choice) then
begin
WriteLn('Invalid input. Please enter a number.');
Continue;
end;
case choice of
// ---------------------------------------------------------
// 1) Choose User
// ---------------------------------------------------------
1:
begin
ActiveUserIndex := ChooseUser(Users);
if ActiveUserIndex = -1 then
WriteLn('No user selected.')
else
WriteLn('Selected user: ', Users.Players[ActiveUserIndex].UserName);
//readln;
end;
// ---------------------------------------------------------
// 2) Create New User
// ---------------------------------------------------------
2:
begin
Write('Enter new username: ');
ReadLn(name);
if AddUser(Users, name) then
WriteLn('User "', name, '" created.')
else
WriteLn('User "', name, '" already exists.');
end;
// ---------------------------------------------------------
// 3) Delete User
// ---------------------------------------------------------
3:
begin
Write('Enter username to delete: ');
ReadLn(name);
if DeleteUser(Users, name) then
WriteLn('User "', name, '" deleted.')
else
WriteLn('User "', name, '" not found.');
end;
// ---------------------------------------------------------
// 4) Rename User
// ---------------------------------------------------------
4:
begin
Write('Enter existing username: ');
ReadLn(name);
Write('Enter new username: ');
ReadLn(newName);
if RenameUser(Users, name, newName) then
WriteLn('User "', name, '" renamed to "', newName, '".')
else
WriteLn('Rename failed. User may not exist or new name already taken.');
end;
// ---------------------------------------------------------
// 5) Reset Stats
// ---------------------------------------------------------
5:
begin
Write('Enter username to reset stats: ');
ReadLn(name);
ActiveUserIndex := FindUserIndex(Users, name);
if ActiveUserIndex = -1 then
WriteLn('User not found.')
else
begin { #todo : May need to see how ResetStats works and rebuilt? }
//ResetStats(Users.Players[ActiveUserIndex].Stats);
WriteLn('Stats reset for "', name, '".');
end;
end;
// ---------------------------------------------------------
// 6) Clone From Template
// ---------------------------------------------------------
6:
begin
Write('Enter new username to clone template into: ');
ReadLn(name);
if CloneUserFromTemplate(Users, name) then
WriteLn('User "', name, '" created from template.')
else
WriteLn('Clone failed. Template missing or user already exists.');
end;
// ---------------------------------------------------------
// 0) Exit
// ---------------------------------------------------------
0:
WriteLn('Exiting user management menu...');
else
WriteLn('Invalid choice. Try again.');
end;
until choice = 0;
end;
end.