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33 lines (27 loc) · 976 Bytes
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Copy pathPanelColorizer.cs
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33 lines (27 loc) · 976 Bytes
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PanelColorizer : MonoBehaviour {
public bool InverseColors = true;
private PlayerController pScript;
// Use this for initialization
void Start () {
pScript = GameObject.FindGameObjectWithTag("PlayerController").GetComponent<PlayerController>();
if (pScript == null)
Debug.Log("Win panel script could not get a reference to the player controller.");
}
// Update is called once per frame
void Update () {
Image img = GetComponent<Image>();
Color cA = pScript.GetCharColorA();
Color cB = pScript.GetCharColorB();
Color foo;
if(InverseColors)
foo = Color.Lerp(cB, cA, pScript.GetLerpVal());
else
foo = Color.Lerp(cA, cB, pScript.GetLerpVal());
foo.a = 255f;
img.color = foo;
}
}