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Copy pathSocketConnection.cs
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180 lines (149 loc) · 5.26 KB
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using System;
using System.Collections.Concurrent;
using System.Net.Sockets;
namespace Granite
{
public class SocketConnection
{
public const int DefaultReceiveBufferSize = 4 * 1024 * 1024;
public delegate void OnClosedEvent(int id);
public OnClosedEvent OnClosed = delegate { };
public int Id { get; private set; }
private ReceiveBuffer ReceiveBuffer;
private SocketAsyncEventArgs ReceiveEventArgs;
private Socket Socket;
private IGraniteLogger Logger;
private SocketConnectionHandler ConnectionHandler;
private ConcurrentQueue<SocketAsyncEventArgs> SendArgsQueue = new ConcurrentQueue<SocketAsyncEventArgs>();
public SocketConnection(int id, Socket socket, IGraniteLogger logger, SocketConnectionHandler connectionHandler)
{
Id = id;
Logger = logger;
Socket = socket;
ConnectionHandler = connectionHandler;
Socket.NoDelay = true;
Socket.Blocking = false;
Socket.LingerState = new LingerOption(false, 0);
ReceiveEventArgs = new SocketAsyncEventArgs();
ReceiveBuffer = new ReceiveBuffer(connectionHandler.AllocateReceiveBuffer());
ReceiveEventArgs.SetBuffer(ReceiveBuffer.Buffer, 0, ReceiveBuffer.Buffer.Length);
ReceiveEventArgs.Completed += OnCompleted;
ConnectionHandler.OnConnected(this);
TryReceive();
}
public void Send(byte[] buffer, int length, object userToken = null)
{
if (Socket == null) return;
if (!SendArgsQueue.TryDequeue(out var eventArgs))
{
eventArgs = new SocketAsyncEventArgs();
eventArgs.Completed += OnCompleted;
}
try
{
eventArgs.SetBuffer(buffer, 0, length);
eventArgs.UserToken = userToken;
if (!Socket.SendAsync(eventArgs))
{
ProcessSend(eventArgs);
}
}
catch (Exception ex)
{
Logger.LogWarning("SocketConnection.Send {0} {1}", ex.Message, ex.StackTrace);
}
}
public void Close()
{
if (Socket == null) return;
ReceiveEventArgs.Dispose();
while (SendArgsQueue.TryDequeue(out var sendArgs))
{
sendArgs.Dispose();
}
// close the socket associated with the client
try
{
Socket.Shutdown(SocketShutdown.Send);
}
// throws if client process has already closed
catch (Exception ex)
{
Logger.LogInformation("SocketConnection.Close {0} {1}", ex.Message, ex.StackTrace);
}
if (Socket != null)
{
Socket.Close();
Socket = null;
}
Logger.LogDebug("SocketConnection {0} closed", Id);
OnClosed(Id);
ConnectionHandler.OnDisconnected();
}
private void TryReceive()
{
if (Socket == null) return;
if (!Socket.ReceiveAsync(ReceiveEventArgs))
{
if (ProcessReceive(ReceiveEventArgs))
{
TryReceive();
}
}
}
private void OnCompleted(object sender, SocketAsyncEventArgs e)
{
switch (e.LastOperation)
{
case SocketAsyncOperation.Send:
ProcessSend(e);
break;
case SocketAsyncOperation.Receive:
if (ProcessReceive(e))
{
TryReceive();
}
break;
default:
Logger.LogWarning("SocketConnection {0} {1}", Id, e.LastOperation);
Close();
break;
}
}
private bool ProcessReceive(SocketAsyncEventArgs e)
{
if (e.BytesTransferred > 0 && e.SocketError == SocketError.Success)
{
try
{
ReceiveBuffer.Write(e.BytesTransferred);
ConnectionHandler.OnReceive(ReceiveBuffer);
Logger.LogDebug("SocketConnection ProcessReceive {0} {1}", Id, e.BytesTransferred);
}
catch (Exception ex)
{
Logger.LogWarning("SocketConnection.ProcessReceive {0} {1}", ex.Message, ex.StackTrace);
}
return true;
}
else
{
Close();
return false;
}
}
private void ProcessSend(SocketAsyncEventArgs e)
{
if (e.SocketError == SocketError.Success)
{
ConnectionHandler.SendCompleted(e.UserToken);
SendArgsQueue.Enqueue(e);
Logger.LogDebug("SocketConnection ProcessSend {0} {1}", Id, e.BytesTransferred);
}
else
{
Close();
}
}
}
}